Editing Glide toss

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[[File:Diddy-kong-glide-toss.gif|200px|thumb|{{SSBB|Diddy Kong}} performing a chain of glide tosses with his [[Banana Peel|bananas]] on {{SSBB|Zero Suit Samus}}.]]
[[File:Diddy-kong-glide-toss.gif|200px|thumb|right|{{SSBB|Diddy Kong}} performing a chain of glide tosses with his [[Banana Peel|bananas]] on {{SSBB|Zero Suit Samus}}.]]


'''Glide tossing''' is an advanced [[technique]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that allows a character to cancel their [[roll]]ing animation with an [[item throw]] (if they are holding a light [[item]]), which can result in some characters sliding forwards. As with other techniques that cause characters to slide, the technique allows characters to move across the stage while being able to use any attack or action. Glide tossing was technically introduced in ''Smash 64'', albeit in an extremely primitive form, as {{SSB|Link}} is the only character who can generate items, and {{SSB|Samus}} is the only character who can cover any distance with a glide toss; even then, Samus covers a very short distance. It then become a slightly more effective technique in ''Melee'', and a much more effective and useful technique in ''Brawl''. In ''Smash 4'', throwing an item out of a roll does not grant any extra distance, much like characters in previous installments who gained no distance from a glide toss, effectively removing glide tossing. In ''Ultimate'', the window to input an item throw out of a roll has been reduced to two frames, further removing the chance of glide tossing.
'''Glide tossing''' is an advanced [[technique]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' that allows a character to cancel their [[roll]]ing animation with an [[item throw]] (if they are holding a light [[item]]), which can result in some characters sliding forwards. As with other techniques that cause characters to slide, the technique allows characters to move across the stage while being able to use any attack or action. Glide tossing was technically introduced in ''Smash 64'', albeit in an extremely primitive form, as {{SSB|Link}} is the only character who can generate items, and {{SSB|Samus}} is the only character who can cover any distance with a glide toss; even then, Samus covers a very short distance. It then become a slightly more effective technique in ''Melee'', and a much more effective and useful technique in ''Brawl''. In ''Smash 4'', throwing an item out of a roll does not grant any extra distance, much like characters in previous installments who gained no distance from a glide toss, effectively removing glide tossing. In ''Ultimate'', the window to input an item throw out of a roll has been reduced to two frames, further removing the chance of glide tossing.

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