Editing Gimp

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[[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]], intercepting his [[PK Thunder]].]]
[[File:Brawl-OlimarGimp.gif|200px|thumb|{{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]], intercepting his [[PK Thunder]].]]
[[File:MarthGimpTaj.gif|200px|thumb|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts.]]
[[File:MarthGimpTaj.gif|200px|thumb|{{Sm|Taj}} ({{SSBM|Marth}}) gimps {{Sm|Mango}} ({{SSBM|Falco}}) in ''Melee'' by using a jab to prevent his recovery and then proceeding to followup with two down tilts.]]
A '''gimp''' is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental [[SD]]s due to failed recoveries.
A '''gimp''' is the action of [[KO]]ing a [[recover]]ing opponent by interrupting their recovery, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in sometimes earlier KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. Sometimes the term "gimp" is used to describe accidental [[self-destruct]]s due to failed recoveries.


Gimping is related to and sometimes confused with [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and outright KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them; gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker.
Gimping is related to and sometimes confused with [[edge guard]]ing. [[Ganondorf]] hitting an opponent at 125% offstage with a sweetspotted [[up aerial]] and outright KOing them would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse up aerial, semi-spiking them and knocking them back so their recover will not go far enough to reach the ledge would be considered a gimp. Edgeguarding involves continued and/or powerful hits that stop the opponent's recovery and possibly KO them; gimping is more "fluky", involving a relatively weak attack whose placement happens to net the KO for the attacker.

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