Editing Ganondorf (SSBM)

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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''[[Super Smash Bros. Melee]]''. His design (and model) is directly taken from his appearance from the SpaceWorld 2000 [[Nintendo GameCube|GameCube]] tech demo, which is itself based on his appearance in his original Gerudo form from ''[[The Legend of Zelda: Ocarina of Time]]''. Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner.
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') appears as an unlockable playable character in ''[[Super Smash Bros. Melee]]''. His design (and model) is directly taken from his appearance from the SpaceWorld 2000 [[Nintendo GameCube|GameCube]] tech demo, which is itself based on his appearance in his original Gerudo form from ''[[The Legend of Zelda: Ocarina of Time]]''. Ganondorf is a [[clone]] of {{SSBM|Captain Falcon}}, and as such, he fights in a brawler style similar to Captain Falcon, but in a slower, more powerful manner.


Ganondorf is voiced by {{s|wikipedia|Takashi Nagasako}}, with most voice clips being reused from ''The Legend of Zelda: Ocarina of Time''.
Ganondorf is voiced in all regions by {{s|wikipedia|Takashi Nagasako}}, who reprises his role from ''The Legend of Zelda: Ocarina of Time'' through re-purposed voice clips from the game.


Ganondorf currently ranks 14th in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against characters ranked lower than him, and a few high tiers reliant on wavedashing for movement, he struggles to maintain ground against top-tier characters, such as {{SSBM|Fox}} and {{SSBM|Sheik}}.
Ganondorf currently ranks 14th in the C+ tier on the ''Melee'' [[tier list]], which is his best placement in the series. Ganondorf boasts extreme power, good reach, decent [[chaingrab]]bing ability, and very useful aerials, including the strongest [[meteor smash]] in the game in his down aerial. He also has several effective edgeguarding options including the aforementioned down aerial, both the strong and weak hitboxes of his up aerial, and his back aerial. Nonetheless, Ganondorf has extreme flaws to counteract these great strengths as well. He has a bad neutral game due to his poor [[dash dance]] and lack of non-committal approaching moves, forcing Ganondorf players to rely more on reads and baits, and the punishes that come with them. However, Ganondorf is also very susceptible to punishes himself, as he is easily [[combo]]ed and [[chaingrab]]bed due to his size and weight, and is very easily edgeguarded due to his very predictable (albeit long) recovery; however, the latter would be among the worst should the aerial Wizard's Foot be absent during the process. He is also vulnerable to projectiles and has few ways to deal with characters that outrange him or have very fast attacks. Because of this, while Ganondorf has good [[matchup]]s against characters ranked lower than him, and a few high tiers reliant on wavedashing for movement, he struggles to maintain ground against top-tier characters, such as {{SSBM|Fox}} and {{SSBM|Sheik}}.


==How to unlock==
==How to unlock==
Ganondorf must be defeated in battle before he can be unlocked. There are two ways the player can encounter Ganondorf:
To unlock Ganondorf, players must complete [[Event 29: Triforce Gathering]] or play 600 VS. matches.
*One way is to complete [[Event 29: Triforce Gathering]]. If the player fails to defeat Ganondorf, they can re-fight him by completing the event again.
 
*Another way is to play 600 VS. matches. If the player fails to defeat Ganondorf, they can re-fight him by playing another VS. match to completion. If this method is used, fighters with lower VS. match quotas must be unlocked before Ganondorf can be fought.
Upon completing this, Ganondorf is fought on {{SSBM|Final Destination}}, with the track "Great Bay" playing.
Upon meeting either requirement, Ganondorf is fought on {{SSBM|Final Destination}}, with the track "Great Bay" playing.


==Attributes==
==Attributes==
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*Ganondorf is tied with the {{SSBM|Ice Climbers}} for the world record in the [[Home-Run Contest]]. Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a [[glitch]] or [[Action Replay]] (the Ice Climbers have to utilize the [[freeze glitch]] to break the max distance).
*Ganondorf is tied with the {{SSBM|Ice Climbers}} for the world record in the [[Home-Run Contest]]. Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a [[glitch]] or [[Action Replay]] (the Ice Climbers have to utilize the [[freeze glitch]] to break the max distance).
*When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
*When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
*Ganondorf's hand is briefly seen during Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to have some kind of involvement with the intro.
*Ganondorf's hand is briefly seen during Link's montage in the introduction to ''Melee'', making him one of the five hidden characters, along with {{SSBM|Jigglypuff}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to have some kind of involvement with the intro.
*A voice clip with Ganondorf saying "Ooya!" only appears in ''Melee''{{'}}s [[Sound Test]]. This clip was reused in ''[[Brawl]]'' as his [[Wii Remote selection sound]].
*Most of Ganondorf's voice clips were imported from ''The Legend of Zelda: Ocarina of Time''; for example, his [[victory pose]] and [[taunt]] both use a sped up version of his laugh from that game. One voice clip involving Ganon saying "Ooya!" was imported, but it isn't used anywhere in the game.
*Ganondorf's ''Ocarina of Time'' voice clips that were used in ''Melee'' do not have the filters that made them deeper and gruffer. In ''Ultimate'', where he has all new voice clips by Takashi Nagasako, the tone of Ganondorf's voice is closer to the one ''Ocarina of Time'' had.
**This "Ooya!" clip would later find itself used in ''[[Brawl]]'', as it is the sound that plays when {{SSBB|Ganondorf}} is selected with the [[Wii Remote]], despite him having a new voice actor.
**The voice clip would later then make a proper usage in ''[[Ultimate]]'', since {{SSBU|Ganondorf}} has his voice actor reverted back to Takashi Nagasako's, through Ganondorf's new down smash.
*Unlike his appearance in ''Ocarina of Time'', Ganondorf's voice sounds more higher-pitched and less monstruous. This is due to his repurposed voice clips from the game being largely unadultered, lacking the digital alteration they had in ''Ocarina of Time'', where they're applied a filter to sound slower, gruffer and lower-pitched. Ironically, in ''Ultimate'', Takashi Nagasako would provide Ganondorf with a closer voice tone to that of ''Ocarina of Time''.
*Ganondorf is the only clone whose original character ({{SSBM|Captain Falcon}}) is from [[F-Zero (universe)|a different series]].
*Ganondorf is the only clone whose original character ({{SSBM|Captain Falcon}}) is from [[F-Zero (universe)|a different series]].
**Sakurai did not plan to include Ganondorf as a playable character in ''Melee'', only including him later in development because his body had a very similar build to Captain Falcon's, allowing him to be easily added on as a last minute clone of Captain Falcon.
**Sakurai did not plan to include Ganondorf as a playable character in ''Melee'', only including him later in development because his body had a very similar build to Captain Falcon's, allowing him to be easily added on as a last minute clone of Captain Falcon.
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==References==
==References==
{{reflist}}
{{reflist}}
==External links==
==External links==
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1218/index.html Ganondorf's page at Smabura-Ken] ([[smashwiki:26TP/Ganondorf|Translation]])
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1218/index.html Ganondorf's page at Smabura-Ken]


*[[smashwiki:26TP/Ganondorf|Translation]]
{{SSBMCharacters}}
{{SSBMCharacters}}
{{Zelda universe}}
{{Zelda universe}}

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