Editing GameCube controller
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[[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]] | [[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]] | ||
====Shoulder buttons==== | ====Shoulder buttons==== | ||
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 | The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 take no in-game effect at all. In ''Melee'', values from 74 to 174 scale inversely proportionally to shield size. Values of 174 and higher produce the same shield size as digital presses (all the way down through the click threshold), but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any effect in gameplay, as every other controller option does not use analog input for their shoulder buttons. However, in ''Smash 4'', the analog input now counts as a digital input, making the actual digital press of the shoulder buttons unnecessary. The analog input in ''Smash 4'' works similarly to ''Melee'', as there must be some distance traveled before the action mapped to L or R is recognized. | ||
====Analog sticks==== | ====Analog sticks==== |