Editing GameCube controller

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 74: Line 74:
[[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]]
[[File:Control_stick_angle_overview_(shield).png|thumb|upright=0.5|Overview of all value options during the shielding animation]]
====Shoulder buttons====
====Shoulder buttons====
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 have no in-game effect at all. In ''Melee'', values from 74 to 174 are inversely proportional to shield size. Values of 174 and higher produce the same shield size as digital presses, but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any in-game effects, as the game ignores the analog values entirely. However, in ''Smash 4'', the analog input is counted as a digital input, making the actual digital press of the shoulder buttons unnecessary.
The sliding potentiometers of the shoulder triggers use values from 0 to 255. Values from 0 to 73 take no in-game effect at all. In ''Melee'', values from 74 to 174 scale inversely proportionally to shield size. Values of 174 and higher produce the same shield size as digital presses (all the way down through the click threshold), but only the digital press triggers techs and air dodges. In ''Brawl'', only the digital press has any effect in gameplay, as every other controller option does not use analog input for their shoulder buttons. However, in ''Smash 4'', the analog input now counts as a digital input, making the actual digital press of the shoulder buttons unnecessary. The analog input in ''Smash 4'' works similarly to ''Melee'', as there must be some distance traveled before the action mapped to L or R is recognized.


====Analog sticks====
====Analog sticks====

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: