Editing Galeem

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|Stationary Turret ({{ja|固定砲台|Kotei Hōdai}})||11.6%, 7.8% (late)||Galeem's core splits into three yellow spheres of light, which fire a barrage of smaller projectiles. The projectiles can be reflected or absorbed.
|Stationary Turret ({{ja|固定砲台|Kotei Hōdai}})||11.6%, 7.8% (late)||Galeem's core splits into three yellow spheres of light, which fire a barrage of smaller projectiles. The projectiles can be reflected or absorbed.
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|Intimidation ({{ja|威嚇|Ikaku}})||124.65%||Galeem releases two to four orbs that produce powerful, slow-moving shockwaves that resemble [[Tabuu]]'s [[Off Waves]]. Like the Off Waves, these cannot be shielded against, and despite not being an [[OHKO]], they require careful dodging to avoid taking significant damage and knockback. This is only used in his second phase in his second battle only.
|Intimidation ({{ja|威嚇|Ikaku}})||124.65%||Galeem releases two to four orbs that produce powerful, slow-moving shockwaves that resemble [[Tabuu]]'s [[Off Waves]]. Like the Off Waves, these cannot be shielded against, and despite not being an [[OHKO]], they require careful dodging to avoid taking significant damage and knockback. This is only used in his second phase.
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|Torrent of Light ({{ja|光の奔流|Hikari no Honryū}})||5.14%||Galeem covers two sides of the screen with waves of light that provide a small, ever-shifting gap of safety between them. At higher difficulties, the waves will move erratically at the horizontal axis, and on hard difficilty the waves will move erratically on all directions to a point. The attack cannot be shielded against and deals damage every {{rollover|3 frames|1/20th of a second|y}} while the player is in it. If Dharkon is present, each will contribute one wave to the attack. If Dharkon is stunned, only one part of the screen is covered.
|Torrent of Light ({{ja|光の奔流|Hikari no Honryū}})||5.14%||Galeem covers two sides of the screen with waves of light that provide a small, ever-shifting gap of safety between them. At higher difficulties, the waves will move erratically at the horizontal axis, and on hard difficilty the waves will move erratically on all directions to a point. The attack cannot be shielded against and deals damage every {{rollover|3 frames|1/20th of a second|y}} while the player is in it. If Dharkon is present, each will contribute one wave to the attack. If Dharkon is stunned, only one part of the screen is covered.
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|Energy Bullet ({{ja|エネルギー弾|Enerugī-dan}})||13.1% (loop), 42% (explosion)||Galeem fires a single projectile that strongly homes in on the player, eventually detonating in a large explosion if it hits the player, the ground, or stays in the air for too long.
|Energy Bullet ({{ja|エネルギー弾|Enerugī-dan}})||13.1% (loop), 42% (explosion)||Galeem fires a single projectile that strongly homes in on the player, eventually detonating in a large explosion if it hits the player, the ground, or stays in the air for too long.
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|Light Fighter ({{ja|光のファイター|Hikari no Faitā}})||N/A||Galeem vanishes and his wings expand, producing two (three on higher difficulties) light [[false character]]s to support him. These eventually self-destruct after a period of time and their explosion, while not terribly powerful, has wide range. If dark false characters are present, they will fight each other.
|Light Fighter ({{ja|光のファイター|Hikari no Faitā}})||N/A||Galeem vanishes and his wings expand, producing two (three on higher difficulties) light [[false character]]s to support him. These eventually self-destruct after a period of time and their explosion, while not terribly powerful, had wide range. If dark false characters are present, they will fight each other.
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|||194.1%||If Dharkon is stunned, Galeem turns his wings into a spear that impales Dharkon's core and deals significant damage. The player will also be damaged if too close but otherwise is not in any danger.
|||194.1%||If Dharkon is stunned, Galeem turns his wings into a spear that attacks Dharkon's core and deals significant damage. The player will also be damaged if too close but otherwise is not in any danger.
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