Editing Frozen

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A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].
A frozen fighter is unable to take any actions until the status wears off. Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's [[hurtbox]]. Frozen characters sink in [[Swimming|water]].


The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. Excluding ''Ultimate'', if a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.
The amount of time a character remains frozen is dependent on how much knockback the freezing attack did; if the knockback is too weak, the character will not be frozen at all, making it difficult to freeze [[giant]] or [[metal]] opponents. The frozen duration can be decreased by [[button mashing]]. If a frozen character is hit by a [[flame]] attack, they are immediately thawed and take minimal knockback.


Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.
Freezing attacks typically send a character upwards, while also seeming to drastically decrease their [[falling speed|vertical endurance]], making it difficult to push a frozen character off an edge, so most freeze-based [[KO]]s occur off the top [[blast line]]. This is solely due to the angle of the attack and is not a property of the freezing effect or the frozen condition.

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