Editing Fox (SSB4)

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Fox has good KO power for a character of his weight class. Up aerial is quick, powerful, and has a wide auto-cancel frame, making it relatively safe. Forward smash, while fairly weak, has moderate start-up and ending lag and long range. Down smash can catch opponents off-guard and gives them little chance to [[DI]], along with its decent power and [[semi-spike]] angle. Back aerial has low start-up and is a deadly semi-spike as well. Finally, Fox's most potent KO move is his up smash, with minimal start-up and powerful knockback. He also has a few notable set-ups into it, as both his neutral and down aerials can combo into it at high percentages.
Fox has good KO power for a character of his weight class. Up aerial is quick, powerful, and has a wide auto-cancel frame, making it relatively safe. Forward smash, while fairly weak, has moderate start-up and ending lag and long range. Down smash can catch opponents off-guard and gives them little chance to [[DI]], along with its decent power and [[semi-spike]] angle. Back aerial has low start-up and is a deadly semi-spike as well. Finally, Fox's most potent KO move is his up smash, with minimal start-up and powerful knockback. He also has a few notable set-ups into it, as both his neutral and down aerials can combo into it at high percentages.


However, Fox has a few weaknesses. His recovery, while far-reaching, is average at best. [[Fox Illusion]] is fast and grants long horizontal distance, but is linear and can no longer be shortened. [[Fire Fox]] can be angled in any direction, but is also linear and slow. Though Fox Illusion can now be followed up with Fire Fox, his recovery is nonetheless predictable. His very high falling speed and low weight leave him at the mercy of [[meteor smash]]es, and he usually cannot survive them even at lower percentages. In addition, similarly to {{SSB4|Greninja}}, Fox's [[walljump]] is highly situational and grants minimum vertical and horizontal distance.
However, Fox has a few weaknesses. His recovery, while far-reaching, is average at best. [[Fox Illusion]] is fast and grants long horizontal distance, but is linear and can no longer be shortened. [[Fire Fox]] can be angled in any direction, but is also linear and slow. Though Fox Illusion can now be followed up with Fire Fox, his recovery is nonetheless predictable. His very high falling speed and low weight leave him at the mercy of [[meteor smash]]es, and he usually cannot survive them even at lower percentages. In addition, similarly to [[Greninja (SSB4)]], Fox's [[walljump]] is highly situational and grants minimum vertical and horizontal distance.


Despite having several high-power moves, Fox sometimes has difficulty KOing his opponent. Most of his finishers are easily predictable even in spite of their speed, most notably his up aerial and up smash. Up aerial is hard to land without an [[air dodge]] read, and because it is commonly used to rack up damage, it is prone to [[Stale-move negation|staling]]. Back aerial and down smash have short reach and durations, and the latter is punishable. Forward smash is one of the weakest of its kind. His most reliable KOing move, his up smash, is difficult to connect without a read or set-up. It also has 45 frames of ending lag, making it extremely unsafe on shield. A majority of his moves also have somewhat short reach in comparison to other characters, forcing Fox to often be up-close to inflict damage most of the time.
Despite having several high-power moves, Fox sometimes has difficulty KOing his opponent. Most of his finishers are easily predictable even in spite of their speed, most notably his up aerial and up smash. Up aerial is hard to land without an [[air dodge]] read, and because it is commonly used to rack up damage, it is prone to [[Stale-move negation|staling]]. Back aerial and down smash have short reach and durations, and the latter is punishable. Forward smash is one of the weakest of its kind. His most reliable KOing move, his up smash, is difficult to connect without a read or set-up. It also has 45 frames of ending lag, making it extremely unsafe on shield. A majority of his moves also have somewhat short reach in comparison to other characters, forcing Fox to often be up-close to inflict damage most of the time.

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