Editing Fox (SSB)/Up aerial

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
==Overview==
==Overview==
[[File:Fox Up Aerial Hitboxes Smash 64.gif|thumb|Hitboxes of Fox's uair.]]
[[File:Fox Up Aerial Hitboxes Smash 64.gif|thumb|Hitboxes of Fox's uair.]]
Fox flips while airborne and uses his two feet to kick upwards, doing 2% damage and very low [[set knockback]] on the first hit and 13% damage and fairly high knockback on the second hit. It is one of Fox's most reliable vertical finishers along with his {{mvsub|Fox|SSB|up smash}}, especially against [[floaty]] characters such as {{SSB|Kirby}} and {{SSB|Jigglypuff}}, and is also an excellent and very versatile [[combo]]ing and [[juggling]] move against floaties and [[fastfaller]]s alike. On grounded opponents, it can setup almost any move at very low percentages, and at mid to high percentages, it can combo into itself or other aerials. On stages such as {{SSB|Dream Land}}, the move is even more versatile due to the [[platform]]s aiding it, allowing it to also setup grounded moves.
Fox flips while airborne and uses his two feet to kick upwards, doing 2% damage and very low [[set knockback]] on the first hit and 13% damage and fairly high knockback on the second hit. It is one of Fox's most reliable vertical finishers along with his {{mvsub|Fox|SSB|up smash}}, especially against [[floaty]] characters such as {{SSB|Kirby}} and {{SSB|Jigglypuff}}, and is also an excellent and very versatile [[combo]]ing and [[juggling]] move against floaties and [[fastfaller]]s alike. On grounded opponents, it can setup almost any move at very low percentages, and at mid to high percentages, it can combo into itself or other aerials. On stages such as [[Dream Land]], the move is even more versatile due to the [[platform]]s aiding it, allowing it to also setup grounded moves.


Hitting with the first part of the move only can also be used in combos and juggles to some extent. Against floaty characters, its set knockback is made significantly higher, to the point where it can almost bounce them up from the bottom of Dream Land to the top platform. Against fastfallers, the set knockback is very low, though this means it can be chained into itself and setup any move at any percentage, and even has the potential to be used [http://www.youtube.com/watch?v=QjI49fJ5ttA as an infinite]. However, [[SDI]] makes this technique less effective, as the opponent can SDI off of the stage, into a wall, or low towards the ground to escape Fox's reach, as well as into the second hit of the move to prevent the infinite from going any further. Additionally, hitting with the first part of the move only is very difficult to perform consistently, and is overall rather situational.
Hitting with the first part of the move only can also be used in combos and juggles to some extent. Against floaty characters, its set knockback is made significantly higher, to the point where it can almost bounce them up from the bottom of Dream Land to the top platform. Against fastfallers, the set knockback is very low, though this means it can be chained into itself and setup any move at any percentage, and even has the potential to be used [http://www.youtube.com/watch?v=QjI49fJ5ttA as an infinite]. However, [[SDI]] makes this technique less effective, as the opponent can SDI off of the stage, into a wall, or low towards the ground to escape Fox's reach, as well as into the second hit of the move to prevent the infinite from going any further. Additionally, hitting with the first part of the move only is very difficult to perform consistently, and is overall rather situational.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)