Editing Forum:Link (SSBM)

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::::::For the jab/f-tilt thing, okay, but that doesn't address anything that was said before. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:35, 26 November 2013 (EST)
::::::For the jab/f-tilt thing, okay, but that doesn't address anything that was said before. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:35, 26 November 2013 (EST)


F-smash to d-tilt is even more idiotic, the opponent is going to be able to react long before the ending lag wears off and you could pull off a d-tilt, competent players don't just stand there after you hit them.
F-smash to f-tilt is even more idiotic, the opponent is going to be able to react long before the ending lag wears off and you could pull off a d-tilt, competent players don't just stand there after you hit them.


"''Also, if the opponent isn't within range of KO in my Zero-to-Death combo, the D-Tilt Meteor will slam the opponent onto the stage and possibly off the stage momentarily. This gives you enough time to hit with a Spin Attack Semi-Spike because the opponent would have wasted their second jump and recovery to come back.''"
"''Also, if the opponent isn't within range of KO in my Zero-to-Death combo, the D-Tilt Meteor will slam the opponent onto the stage and possibly off the stage momentarily. This gives you enough time to hit with a Spin Attack Semi-Spike because the opponent would have wasted their second jump and recovery to come back.''"

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