Editing Forum:Brawl+ Discussion

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 169: Line 169:
Oh, and on the subject of combos, you should make characters heavier, so that KOs happen at around 200-300% instead of 100%. Then there'd be more comboing your opponent. You could also make characters accelerate to the knockback speed of an attack instead of simply going straigh to it (acceleration speed might vary), allowing you a brief window while your opponent is going slow to hit them again. Just a thought. [[User:Paradox Juice|Paradox Juice]] ([[User talk:Paradox Juice|talk]]) 00:54, 3 June 2009 (UTC)
Oh, and on the subject of combos, you should make characters heavier, so that KOs happen at around 200-300% instead of 100%. Then there'd be more comboing your opponent. You could also make characters accelerate to the knockback speed of an attack instead of simply going straigh to it (acceleration speed might vary), allowing you a brief window while your opponent is going slow to hit them again. Just a thought. [[User:Paradox Juice|Paradox Juice]] ([[User talk:Paradox Juice|talk]]) 00:54, 3 June 2009 (UTC)


While I don't mind most of these ideas, I seriously question the Wizard's Foot extra jump. Why? It was an oops in Melee. Why are people using a mistake to make characters better? They might as well put back in Bowser's flame cancel, or give the same "fix" to Falcon. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose>&nbsp;<small>[[Special:Contributions/Toomai|cntrbs]]</small> 01:08, 3 June 2009 (UTC)
While I don't mind most of these ideas, I seriously question the Wizard's Foot extra jump. Why? It was an oops in Melee. Why are people using a mistake to make characters better? They might as well put back in Bowser's flame cancel, or give the same "fix" to Falcon. {{User:Toomai/sig}}&nbsp;<small>[[Special:Contributions/Toomai|cntrbs]]</small> 01:08, 3 June 2009 (UTC)
:Ganondorf didn't get as buffed as CF did thanks to B+ physics, so this does give him at least a little more help. [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 02:51, 3 June 2009 (UTC)
:Ganondorf didn't get as buffed as CF did thanks to B+ physics, so this does give him at least a little more help. [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 02:51, 3 June 2009 (UTC)


Line 175: Line 175:


I have an interesting idea (that is sure to fail). We can have a new mode where the stickers you collect can actually be in effect. You can save up to 2 for each chaacter, and there are no item stickers allowed! What do you think? [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:37, 3 June 2009 (UTC)
I have an interesting idea (that is sure to fail). We can have a new mode where the stickers you collect can actually be in effect. You can save up to 2 for each chaacter, and there are no item stickers allowed! What do you think? [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 14:37, 3 June 2009 (UTC)
:That would be neat, and would bring in a Pokemon-style preparation element to the gameplay. However, if I understand Brawl's dual-layer disc physics correctly, it cannot be done. Stickers are part of the SSE, while all multiplayer data is on the disc's other half. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose>&nbsp;<small>[[Special:Contributions/Toomai|cntrbs]]</small> 17:27, 3 June 2009 (UTC)
:That would be neat, and would bring in a Pokemon-style preparation element to the gameplay. However, if I understand Brawl's dual-layer disc physics correctly, it cannot be done. Stickers are part of the SSE, while all multiplayer data is on the disc's other half. {{User:Toomai/sig}}&nbsp;<small>[[Special:Contributions/Toomai|cntrbs]]</small> 17:27, 3 June 2009 (UTC)
     Codec Freuquency 1.21
     Codec Freuquency 1.21
Dont listen to Ben sedai because hes full of bull**** because he sucks as every1 and when I pull out a bazooka it will be in full view of his fat *** Solid 007 Out.
Dont listen to Ben sedai because hes full of bull**** because he sucks as every1 and when I pull out a bazooka it will be in full view of his fat *** Solid 007 Out.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: