Editing Flare Blade

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Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not.
Roy suffers 10% in [[recoil damage]] from the use of a fully charged Flare Blade, regardless of whether it hits a target or not.
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===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
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Chrom has no abilities in any ''Fire Emblem'' game that resemble his version of the Flare Blade move.
Chrom has no abilities in any ''Fire Emblem'' game that resemble his version of the Flare Blade move.
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==Gallery==
==Gallery==
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*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4'' and ''Smash Ultimate'', the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70].
*If Roy releases Flare Blade 1 [[frame]] before it is fully charged, it will deal 41% damage rather than 50% (45% in ''Smash 4''), but the 41%/45% Flare Blade actually has greater [[knockback]] value than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the [[Home-Run Contest]]. In the case of ''Smash 4'' and ''Smash Ultimate'', the knockback growth value is significantly higher uncharged [KBG: 110] than fully charged [KBG: 83/70].
**This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]].
**This situation pertaining to knockback is somewhat similar to {{SSBB|Ike}}'s [[Eruption]] and {{SSB4|Corrin}}'s [[Dragon Fang Shot]].
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{{Multiple Special Moves|Roy|Chrom}}
{{Multiple Special Moves|Roy|Chrom}}

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