Editing Farore's Wind

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{{CustomSet|Zelda|Up|name1=Farore's Wind|desc1=Teleport in any direction. Deals damage when disappearing and reappearing.|name2=Farore's Squall|desc2=Teleporting doesn't deal damage, but a gust of wind will push foes away.|name3=Farore's Windfall|desc3=Will only teleport upward, but foes hit when reappearing are meteor smashed.}}
{{CustomSet|Zelda|Up|name1=Farore's Wind|desc1=Teleport in any direction. Deals damage when disappearing and reappearing.|name2=Farore's Squall|desc2=Teleporting doesn't deal damage, but a gust of wind will push foes away.|name3=Farore's Windfall|desc3=Will only teleport upward, but foes hit when reappearing are meteor smashed.}}
# '''Farore's Wind''': Default.
# '''Farore's Wind''': Default.
# '''Farore's Squall''': Is slower to teleport, does no damage but has more range, and pushes enemies away at the beginning and end. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos. Travels higher if used after a jump.
# '''Farore's Squall''': Is slower to teleport, does no damage but has more range, pushes enemies away at the beginning and end, and carries them along with Zelda. It has frame 1 wind box, allowing Zelda to DI and buffer Farore's Squall correctly to escape almost any multi-hit attacks and combos.  
# '''Farore's Windfall''': Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed.
# '''Farore's Windfall''': Can only teleport straight up, but deals meteor damage on reappearance. Due to the reappearing hitbox's new properties, it is far weaker overall, now KOing starting around 420%, where Farore's Wind could KO under 60%. Heavily inferior to Wind/Squall with almost no benefits aside from speed.


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