Editing Edgeguarding

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*{{SSBU|Incineroar}}: Forward and back air are incredibly fast and possess high knockback. Down air is an incredibly strong meteor when sweetspotted, and even the weak hit sends at a decent horizontal angle. Its Smash attacks are also useful for applying pressure on ledge thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].
*{{SSBU|Incineroar}}: Forward and back air are incredibly fast and possess high knockback. Down air is an incredibly strong meteor when sweetspotted, and even the weak hit sends at a decent horizontal angle. Its Smash attacks are also useful for applying pressure on ledge thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].
*{{SSBU|Steve}}: The blocks Steve can place with [[Mine / Craft / Create Block]] allow for an unorthodox form of edgeguarding; while not damaging in themselves, the blocks can be used to wall off edges and have no edges of their own that can be grabbed onto. Opponents that cannot go over the blocks or break through them will subsequently be unable to recover. Steve can also utilize these blocks to perform grounded moves such as down smash, which due to its strong semi-spike knockback is deadly offstage.
*{{SSBU|Steve}}: The blocks Steve can place with [[Mine / Craft / Create Block]] allow for an unorthodox form of edgeguarding; while not damaging in themselves, the blocks can be used to wall off edges and have no edges of their own that can be grabbed onto. Opponents that cannot go over the blocks or break through them will subsequently be unable to recover. Steve can also utilize these blocks to perform grounded moves such as down smash, which due to its strong semi-spike knockback is deadly offstage.
*{{SSBU|Sephiroth}}: The very long range of his Masamune allows him to both edgeguard and ledge trap rather effectively. His forward aerial is a great poking tool which combos into itself effectively when he is in winged form. Back aerial is very strong when sweetspotted. Down aerial hits below the ledge, allowing him to meteor smash opponents onstage. His special moves all posses edgeguarding potential; Flare / Megaflare / Gigaflare work as great and respectable edge trapping tools, especially with the power of the latter two. Shadow flare can interrupt jumps and can easily finish off opponents close to the blast zone upon the five second detonation. Octaslash is very powerful and long ranged and can either be used as a sacrificial KO, or even safely such as when angling it upwards. Lastly, Scintilla is a very strong counter attack when it connects and the automatic particles can also gimp opponents.
*{{SSBU|Sephiroth}}: The very long range of his Masamune allows him to both edgeguard and ledge trap rather effectively. His forward aerial is a great poking tool which combos into itself effectively when he is in winged form. Back aerial is very strong when sweetspotted. Down aerial hits below the ledge, allowing him to meteor smash opponents onstage. His special moves all posses edgeguarding potential; Flare / Megaflare / Gigaflare work as great and respectable edge trapping tools, especially with the power of the latter two. Shadow flare can interrupt jumps and can easily finish off opponents close to the blast zone upon the five second detonation. Octoslash is very powerful and long ranged and can either be used as a sacrificial KO, or even safely such as when angling it upwards. Lastly, Scintilla is a very strong counter attack when it connects and the automatic particles can also gimp opponents.


{{AllGames|Techniques}}
{{AllGames|Techniques}}

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