Editing Edgeguarding

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===''Ultimate''===
===''Ultimate''===
*{{SSBU|Donkey Kong}}: Down air and forward air are both powerful meteors with high knockback. Hand Slap is good for catching linear recoveries and can also meteor smash.
*{{SSBU|Donkey Kong}}: Down air and forward air are both powerful meteors with high knockback. Hand Slap is good for catching linear recoveries and can also meteor smash.
*{{SSBU|Pikachu}}: Pikachu is a floaty character, which enables it to spend a lot of time in the air. Most of its aerials last for a long time, which, paired with Thunder Jolt's ability to block certain recovery routes and Pikachu's own long recovery, allow it to safely apply major pressure to recovering opponents.
*{{SSBU|Pikachu}}: Pikachu is a floaty character, which enables them to spend a lot of time in the air. Most of their aerials last for a long time, which, paired with Thunder Jolt's ability to block certain recovery routes and Pikachu's own long recovery, allow it to safely apply major pressure to recovering opponents.
*{{SSBU|Simon}} and {{SSBU|Richter}}: Axe is notorious for its usage near the edge, being powerful, having the ability to change its trajectory, and literally going through the stage to stop recoveries. Cross and Holy Water can also gimp opponents to a lesser degree.
*{{SSBU|Simon}} and {{SSBU|Richter}}: Axe is notorious for its usage near the edge, being powerful, having the ability to change its trajectory, and literally going through the stage to stop recoveries. Cross and Holy Water can also gimp opponents to a lesser degree.
*{{SSBU|Incineroar}}: Forward and back air are incredibly fast and possess high knockback. Down air is an incredibly strong meteor when sweetspotted, and even the weak hit sends at a decent horizontal angle. Its Smash attacks are also useful for applying pressure on ledge thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].
*{{SSBU|Incineroar}}: Forward and back air are incredibly fast and possess high knockback. Down air is an incredibly strong meteor when sweetspotted, and even the weak hit sends at a decent horizontal angle. Its Smash attacks are also useful for applying pressure on ledge thanks to their power and range. Its special moves also have some edgeguarding use with [[Alolan Whip]] capable of gimping opponents, with the late sourspot or a very early kill with the perfect timed hit depending on where they are facing. [[Cross Chop]] can be used as a sacrificial edge-guard due to its meteor smash killing at virtually any percentage off-stage, much like {{SSBU|Chrom}}'s [[Soaring Slash]].

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