Editing Edgeguarding

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===''Melee''===
===''Melee''===
*{{SSBM|Falco}}: Down air has quick startup and a spike hitbox throughout the entire move. Neutral and back air are fast, strong, and have a long duration. Blaster is effective for gimping recoveries. His down smash is a fast and strong semi-spike with a good hitbox.
*{{SSBM|Falco}}: Down air has quick startup and a spike hitbox throughout the entire move. Neutral and back air are fast, strong, and have a long duration. Blaster is effective for gimping recoveries. His down smash is a fast and strong semi-spike with a good hitbox.
*{{SSBM|Fox}}: His [[Reflector]] has no startup and [[Shine spike|semi-spikes opponents]]. Like Falco, back air is also effective, though risky due to Fox's fall speed.
*{{SSBM|Fox}}: His [[Reflector]] has no startup and [[Shine spike|semi-spikes opponents]. Like Falco, back air is also effective, though risky due to Fox's fall speed.
*{{SSBM|Jigglypuff}}: It can perform the [[Wall of Pain]], which involves chaining its back air into itself and carrying the opponent offstage. Neutral and forward air are each fast moves with lingering hitboxes.
*{{SSBM|Jigglypuff}}: It can perform the [[Wall of Pain]], which involves chaining its back air into itself and carrying the opponent offstage. Neutral and forward air are each fast moves with lingering hitboxes.
*{{SSBM|Marth}}: His down air has low startup, a large hitbox, and spikes with high knockback. Down tilt is a very disjointed semi-spike. His forward aerial is effective as well.
*{{SSBM|Marth}}: His down air has low startup, a large hitbox, and spikes with high knockback. Down tilt is a very disjointed semi-spike. His forward aerial is effective as well.

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