Editing Edgeguarding

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[[File:MarioGuard Cape.jpg|thumb|Mario uses his [[Cape]] against Fox trying to use [[Fox Illusion]] as recovery.]]
[[File:MarioGuard Cape.jpg|thumb|Mario uses his [[Cape]] against Fox trying to use [[Fox Illusion]] as recovery.]]
[[File:Wallofpain.gif|thumb|[[Jigglypuff]]'s [[wall of pain]] is a well-known edgeguarding technique.]]
[[File:Wallofpain.gif|thumb|[[Jigglypuff]]'s [[wall of pain]] is a well-known edgeguarding technique.]]
[[File:Mario Fair Meteor Smashes Kirby SSB4.jpg|thumb|[[Meteor smash]]ing is a very popular and effective technique when used for edgeguarding.]]
[[File:Mario Fair Meteor Smashes Kirby SSB4.jpg|thumb|[[Meteor smash]]ing is a very popular and effective technique when used for edgeguarding.]]'''Edgeguarding''' is the attempt to prevent an offstage [[recovery|recovering]] opponent from reaching the stage, thus causing them to be [[KO]]'d. Players can achieve this in many ways, and the struggle between an edgeguarder and their recovering opponent often leads to many strategies and [[mindgame]]s. The anti-strategy to this is the [[guard break]].
'''Edgeguarding''' is the attempt to prevent an offstage [[recovery|recovering]] opponent from reaching the stage, thus causing them to be [[KO]]'d. Players can achieve this in many ways, and the struggle between an edgeguarder and their recovering opponent often leads to many strategies and [[mindgame]]s. The anti-strategy to this is the [[guard break]].
==Execution==


==Execution==
There are two main methods of edgeguarding. One is to run or jump off the stage and attack; this is often done by characters with great [[jump]]ing ability, which includes multiple jumps and good recoveries such as the [[Robo Burner]]. The other is to stay on the stage and attack the opponent when they recover should they fail to [[edge sweet spot|sweetspot the ledge]]. This is mostly done with down smashes and tilts, and even some projectiles.
There are two main methods of edgeguarding. One is to run or jump off the stage and attack; this is often done by characters with great [[jump]]ing ability, which includes multiple jumps and good recoveries such as the [[Robo Burner]]. The other is to stay on the stage and attack the opponent when they recover should they fail to [[edge sweet spot|sweetspot the ledge]]. This is mostly done with down smashes and tilts, and even some projectiles.


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== Edgeguarding strategies ==
== Edgeguarding strategies ==
=== Onstage guarding ===
=== Onstage guarding ===
The simplest and safest way to edgeguard is to stand at the edge and throw attacks — often a powerful [[forward smash]], [[down smash]], or [[down tilt]] that can hit even an [[edge sweet spot]]ting enemy. While this method of edgeguarding requires the least setup, it is often thwarted by sweetspotting or ledge teching.
The simplest and safest way to edgeguard is to stand at the edge and throw attacks — often a powerful [[forward smash]], [[down smash]], or [[down tilt]] that can hit even an [[edge sweet spot]]ting enemy. While this method of edgeguarding requires the least setup, it is often thwarted by sweetspotting or ledge teching.


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=== Offstage guarding ===
=== Offstage guarding ===
A risky, but deadly, way of edgeguarding is to jump offstage and interrupt the opponent in midair. The recovering enemy has few options by which they can defend themself, such as using [[aerial attack]]s, [[air dodging]], or directing themself away from the edgeguarder, all of which can cause their recovery to fail even if they thwart or avoid the enemy's attack. When using this style of edgeguarding, most characters put their own life in jeopardy, being so far offstage. If, however, the edgeguarder is able to land a powerful aerial attack (like [[Captain Falcon]]'s [[Knee Smash]]) far offstage, their enemy will almost certainly get KOed. Even if unsuccessful, the edgeguarder can often [[edgehog]] the recovering opponent anyways, pre-''SSB4''.
A risky, but deadly, way of edgeguarding is to jump offstage and interrupt the opponent in midair. The recovering enemy has few options by which they can defend themself, such as using [[aerial attack]]s, [[air dodging]], or directing themself away from the edgeguarder, all of which can cause their recovery to fail even if they thwart or avoid the enemy's attack. When using this style of edgeguarding, most characters put their own life in jeopardy, being so far offstage. If, however, the edgeguarder is able to land a powerful aerial attack (like [[Captain Falcon]]'s [[Knee Smash]]) far offstage, their enemy will almost certainly get KOed. Even if unsuccessful, the edgeguarder can often [[edgehog]] the recovering opponent anyways, pre-''SSB4''.


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=== [[Edgehogging]] ===
=== [[Edgehogging]] ===
A common way to edgeguard is to edgehog, or grab the ledge so that the opponent cannot.  There are several ways to reach the ledge when standing onstage. The two most common ways are to face away from the ledge and either [[short hop]] or [[wavedash]] backwards. Many players, when wavedashing backwards, make the mistake of standing too close to the edge before wavedashing, thereby [[air dodge|air dodging]] offstage and self-destructing. Note also that with some characters, it is possible to fastfall the wavedash off the stage and in effect grab the edge sooner.
A common way to edgeguard is to edgehog, or grab the ledge so that the opponent cannot.  There are several ways to reach the ledge when standing onstage. The two most common ways are to face away from the ledge and either [[short hop]] or [[wavedash]] backwards. Many players, when wavedashing backwards, make the mistake of standing too close to the edge before wavedashing, thereby [[air dodge|air dodging]] offstage and self-destructing. Note also that with some characters, it is possible to fastfall the wavedash off the stage and in effect grab the edge sooner.


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===Ledge trumping===
===Ledge trumping===
[[file:Edge grab SSB4.jpg|thumb|Ledge trumping in ''Super Smash Bros. 4''.]]
[[file:Edge grab SSB4.jpg|thumb|Ledge trumping in ''Super Smash Bros. 4''.]]
Starting in ''Super Smash Bros. 4'' and onward, grabbing onto a ledge that has already been grabbed by another player will gently remove them from the ledge. While ledge trumping was intended to negate edgehogging, it can still be used as an effective edgeguard; an onstage player ledge trumps a recovering player by running offstage and fastfalling onto the ledge as soon as the recovering player grabs it. This causes the recovering player to automatically let go of the ledge and they cannot take any action for a moment, allowing for an easy combo, such as {{SSB4|Sheik}}'s back aerial. In addition, the removal of ledge regrab invincibility can be exploited by a ledge trump edgeguard.[https://www.youtube.com/watch?v=2vVug_cxA6A]
Starting in ''Super Smash Bros. 4'' and onward, grabbing onto a ledge that has already been grabbed by another player will gently remove them from the ledge. While ledge trumping was intended to negate edgehogging, it can still be used as an effective edgeguard; an onstage player ledge trumps a recovering player by running offstage and fastfalling onto the ledge as soon as the recovering player grabs it. This causes the recovering player to automatically let go of the ledge and they cannot take any action for a moment, allowing for an easy combo, such as {{SSB4|Sheik}}'s back aerial. In addition, the removal of ledge regrab invincibility can be exploited by a ledge trump edgeguard.[https://www.youtube.com/watch?v=2vVug_cxA6A]
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==Notable edgeguarders==
==Notable edgeguarders==
===''Smash 64''===
===''Smash 64''===
*{{SSB|Captain Falcon}}: His down air is a quick and powerful meteor smash with a long duration. His up air is a powerful semi-spike during the late hitboxes. Neutral and back air are both fast, decently strong, and the former has a lingering hitbox. Down tilt is a quick semi-spike.
*{{SSB|Captain Falcon}}: His down air is a quick and powerful meteor smash with a long duration. His up air is a powerful semi-spike during the late hitboxes. Neutral and back air are both fast, decently strong, and the former has a lingering hitbox. Down tilt is a quick semi-spike.

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