Editing Duck Hunt (universe)

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The '''''Duck Hunt'' universe''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters and properties that hail from [[Nintendo]]'s classic NES game ''{{s|wikipedia|Duck Hunt}}'', released in 1984. After minor representation in previous installments, the ''Duck Hunt'' universe received its first major representation with the introduction of [[Duck Hunt (SSB4)|a playable duo]] of the same name in ''[[Super Smash Bros. 4]]''.
The '''''Duck Hunt'' universe''' ({{ja|ダックハント|Dakku Hanto}}, ''Duck Hunt'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters and properties that hail from [[Nintendo]]'s classic NES game ''{{s|wikipedia|Duck Hunt}}'', released in 1984. After minor representation in previous installments, the ''Duck Hunt'' universe received its first major representation with the introduction of [[Duck Hunt (SSB4)|a playable duo]] of the same name in ''[[Super Smash Bros. 4]]''.


Despite being just called the ''Duck Hunt'' series, in ''Super Smash Bros.'' other NES Zapper games are part of this universe: ''{{s|wikipedia|Wild Gunman}}'' and ''{{s|wikipedia|Hogan's Alley}}''.
Despite being just called the ''Duck Hunt'' series, it actually also includes other NES Zapper games: ''{{s|wikipedia|Wild Gunman}}'' and ''{{s|wikipedia|Hogan's Alley}}''.
 
==Franchise description==
==Franchise description==
In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks.
In Nintendo's product timeline, the years prior to the development and release of the first {{uv|Game & Watch}} titles in 1980 included a focus on electronic shooting simulations in which customers would fire mock rifles at targets projected against backdrops by overhead projectors, and whether the images were registered as struck were determined by a mechanism based on reflections. Nintendo president Hiroshi Yamauchi had invested billions of yen in a project dubbed the "Laser Clay Shooting System", with Gunpei Yokoi and Genyo Takeda among the assistants to the development process, and had it set up in deserted bowling alleys throughout Japan. Though this product was on track for success, the oil embargo placed on Japan by OPEC in 1973 resulted in the cancellation of nearly all of the system's orders in anticipation of a nationwide economic recession. Nintendo enacted a campaign to begin paying off five billion yen in debt—an effort which lasted over seven years—during which Yamauchi proceeded to develop a cheaper version of the light gun shooting simulation concept that was presented in the form of electro-mechanical arcade machines, the "Mini Laser Clay System", as well as enact a separate project to bring shooting simulations into homes, known as the "Light Gun Series". Among the titles in this latter series was a product titled ''Duck Hunt'', released in 1976, in which the projected targets being shot down were depicted as flying ducks.

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