Editing Duck Hunt (SSBU)

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Overall, Duck Hunt excel at controlling the neutral by simultaneously controlling both the duo and their assortment of projectiles in order to generate setups, frame traps, and pressure whether the opponent is onstage, at ledge, or offstage while their good air mobility and fair share of fast aerials also give them a slight emphasis on offstage edgeguards. In exchange for these strengths, they have a notable lack of flexibility in other aspects of their kit due to their overall average recovery and ground game, meaning they have to be more reliant on crafty use of their projectiles in order to get things going compared to other zoners.
Overall, Duck Hunt excel at controlling the neutral by simultaneously controlling both the duo and their assortment of projectiles in order to generate setups, frame traps, and pressure whether the opponent is onstage, at ledge, or offstage while their good air mobility and fair share of fast aerials also give them a slight emphasis on offstage edgeguards. In exchange for these strengths, they have a notable lack of flexibility in other aspects of their kit due to their overall average recovery and ground game, meaning they have to be more reliant on crafty use of their projectiles in order to get things going compared to other zoners.


Essentially, Duck Hunt are solid characters, yet other characters of a similar archetype simply have more flexibility in parts of their kits that don't revolve around their projectiles. For example, while {{SSBU|Link}} is good at zoning and creating setups with [[Boomerang]] and [[Remote Bomb]], he is considered to be a better character because he has notable strengths all across the board, such as a strong out of shield option in the form of [[Spin Attack]], safe and potent aerials in the form of his neutral and forward aerials, and an overall better ground game than Duck Hunt due to the greater reach and power of his disjoints, as well as his more combo-friendly grab game. While it is not entirely certain whether Duck Hunt's strengths outweigh their flaws or vice versa, Duck Hunt are generally considered to be viable.
Essentially, Duck Hunt are solid characters, yet other characters of a similar archetype simply have more flexibility in parts of their kits that don't revolve around their projectiles. For example, while {{SSBU|Link}} is good at zoning and creating setups with [[Boomerang]] and [[Remote Bomb]], he is considered to be a high tier character because he has notable strengths all across the board, such as a strong out of shield option in the form of [[Spin Attack]], safe and potent aerials in the form of his neutral and forward aerials, and an overall better ground game than Duck Hunt due to the greater reach and power of his disjoints, as well as his more combo-friendly grab game. While it is not entirely certain whether Duck Hunt's strengths outweigh their flaws or vice versa, Duck Hunt are generally considered to be viable.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==

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