Editing Dream Land
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==Glitches== | ==Glitches== | ||
[[File:Double Dedede.jpg|thumb|Dedede in play and in the background in ''for 3DS''.]] | [[File:Double Dedede.jpg|thumb|King Dedede in play and in the background in ''for 3DS''.]] | ||
*In ''Melee'', Marth and Roy will | *In ''Melee'', Marth and Roy will occassionally experience animation errors in some of their attacks — namely their neutral attack, all tilts, dash attack, and standing grab — if they are initiated when Whispy Woods starts blinking. The glitch [http://www.youtube.com/watch?v=zBpHylGW00s causes their sword to be swung improperly], significantly reducing the attacks' range; in the case of standing grab, the opponent is pulled inside Marth or Roy, and they [https://www.youtube.com/watch?v=jx4x31WVRgU&t=58 do not properly transition into their grabbing state]. The exact cause of the glitch and whether it can happen to other characters are currently unknown. The glitch is called the [[whispy blink glitch]]. | ||
*Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment. | *Sometimes, a Dedede will begin his flight across the back of the stage before another Dedede (going in the opposite direction) finishes his, causing them to overlap and appear at the same time for a moment. | ||
*In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to. | *In {{for3ds}}'s [[Training Mode]], there is a glitch where Dedede can appear in the background even if he is participating in battle, while he is not supposed to. |