Editing Dream Land

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 75: Line 75:


===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}.
This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, {{SSBM|Ganondorf}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}.


The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages.
The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: