Editing Dream Land
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===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}. | This stage is [[tournament legal (SSBM)|neutral]] in ''Melee'' as well. The stage is slightly larger in ''Melee'' than it is in ''Smash 64'', along with having a much higher ceiling. This is generally considered the best stage for {{SSBM|Peach}}, {{SSBM|Jigglypuff}}, {{SSBM|Ganondorf}}, and {{SSBM|Samus}} (against certain characters), and is considered a bad stage for {{SSBM|Marth}} and the {{SSBM|Ice Climbers}}. | ||
The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages. | The very high ceiling of the stage provides a large advantage for [[floaty]] characters, as it makes them significantly less vulnerable to quick vertical KO setups, such as {{SSBM|Fox}}'s up throw to up aerial combo or {{SSBM|Marth}}'s up tilt. Additionally, the large stage size and higher platform placement compared to other three-platform neutral stages allow for greater flexibility in movement and spacing, especially for characters like {{SSBM|Captain Falcon}}, Fox, and {{SSBM|Falco}}. The placement of the highest platform also serves as an outpost for certain characters to escape pressure, allowing easier camping and employment of defensive strategies. Due to this, Dream Land greatly benefits players who are stronger in the neutral game, and generally fosters slightly slower and more methodical gameplay compared to smaller neutral stages. |