Editing Dr. Mario (SSBU)

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|usmashname=Ear, Nose, and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashname=Ear, Nose, and Throat ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg={{ChargedSmashDmgSSBU|16.464}}
|usmashdmg={{ChargedSmashDmgSSBU|16.464}}
|usmashdesc=An upward arcing headbutt. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. Renders Dr. Mario's head intangible for a short time. It's fast, coming out on frame 9, is powerful and its ending lag is only moderate, making it difficult to punish. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge if it hits opponents behind him, although it weakens its potential as an anti-air and punishment tool. Its hitboxes and head intangibility last 1 more frame than Mario's, hitting small opponents on the ground more easily.
|usmashdesc=An upward arcing headbutt. Unlike most up smashes, this one launches opponents horizontally in the opposite direction he is facing. Renders Dr. Mario's head intangible for a short time. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge, although it weakens its potential as an anti-air and punishment tool. Its hitboxes and head intangibility last 1 more frame than Mario's,  
|dsmashname=Break Spin ({{ja|ブレイクスピン|Bureiku Supin}})
|dsmashname=Break Spin ({{ja|ブレイクスピン|Bureiku Supin}})
|dsmashdmg={{ChargedSmashDmgSSBU|11.76}} (front), {{ChargedSmashDmgSSBU|14.112}} (back)
|dsmashdmg={{ChargedSmashDmgSSBU|11.76}} (front), {{ChargedSmashDmgSSBU|14.112}} (back)
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|dairname=CLEAR! ({{ja|全力メテオキック|Zen Ryoku Meteo Kikku}}, ''Full Power Meteor Kick'')
|dairname=CLEAR! ({{ja|全力メテオキック|Zen Ryoku Meteo Kikku}}, ''Full Power Meteor Kick'')
|dairdmg={{ShortHopDmgSSBU|14.112}}
|dairdmg={{ShortHopDmgSSBU|14.112}}
|dairdesc=A double foot stomp. While it has noticeable startup, it deals consistent damage and can powerfully [[meteor smash]] opponents when hitting with the sweetspot on his legs. It has a sourspot on his hips, which instead launches away with strong knockback. On grounded opponents, the meteor hitbox can open up many KO confirms, notably with forward aerial, back aerial, Super Jump Punch and Dr. Tornado. It can autocancel in a short hop and is decently quick for a meteor smash, coming out at frame 14.
|dairdesc=A double foot stomp. While it has noticeable startup, it deals consistent damage and can powerfully [[meteor smash]] opponents when hitting with the sweetspot on his legs. It has a sourspot on his hips, which launches away instead. On grounded opponents, the meteor hitbox can open up many KO confirms, notably with forward aerial, back aerial, Super Jump Punch and Dr. Tornado. It can autocancel in a short hop and is decently quick for a meteor smash, coming out at frame 14.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out. Has average range and above-average speed.
|grabdesc=Reaches out. Has average range and above-average speed.

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