Editing Dolphin Slash

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==Overview==
==Overview==
The user slightly moves forward, quickly swipes their sword upward, and performs a high-spiraling leap, with their blade extended horizontally-to-vertically. The player can angle the move to either gain more horizontal distance or more vertical distance, and the player can also reverse the move, similarly to [[Super Jump Punch]]. Right before the user starts rising, the move has a fast (frame 5) and fairly powerful hitbox which either launches opponents horizontally or vertically, depending on how close the opponent is to the user. As the user is rising, the move has a much weaker hitbox which lasts for a short period of time. Once the user has finished their ascent, they will slowly stall in the air until they start falling, where they have very limited aerial mobility. It provides decent vertical [[recovery]], but very little horizontal recovery, which overall makes it an exploitable recovery move, especially in earlier games. The move is quite effective as an attack however, due to its fast speed, respectable range, decent strength, and the fact that it provides some [[intangibility]] during its startup, which gives it a fair amount of utility in other areas. As well as being a recovery move, it can be used as an [[out of shield]] option (being the user's fastest OoS option), an escape tool, an edgeguarding tool or as a combo ender.
Marth or Lucina slightly move forward, quickly swipe their sword upwards and perform a high-spiraling leap, with their blade extended horizontally-to-vertically. The player can angle the move to either gain more horizontal distance or more vertical distance and the player can also reverse the move, similar to [[Super Jump Punch]]. Right before they start rising, the move has a fast (frame 5) and fairly powerful hitbox which either launches opponents horizontally or vertically depending on how close the opponent is to the user. As the user is rising, the move has a much weaker hitbox which lasts for a short period of time. Once the user has finished their ascent, they will slowly stall in the air until they start falling, where they have very limited aerial mobility. It provides decent vertical [[recovery]], but very little horizontal recovery which overall makes it an exploitable recovery move, especially in earlier games. The move is quite effective as an attack however due to its fast speed, respectable range, decent strength and the fact that it provides some [[intangibility]] during its startup, which gives it a fair amount of utility in other areas. As well as being a recovery move, it can be used as an [[out of shield]] option (being Marth/Lucina's fastest OoS option), an escape tool, an edgeguarding tool or as a combo ender.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==

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