Editing Dolphin Slash

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Overall, Dolphin Slash is a subpar recovery move but a high risk high reward attack with utility in numerous areas.  
Overall, Dolphin Slash is a subpar recovery move but a high risk high reward attack with utility in numerous areas.  
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool.
Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool.
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
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Overall, Dolphin Slash is a more effective recovery move but a less effective attack. While it is less punishable due to its lower landing lag, it has less power, range and the grounded version has less intangibility which all hinder the move's effectiveness and utility. The move also still remains highly punishable despite its lower landing lag. The move is still a strong Out of Shield option as the move retains its fast speed and it still has a solid amount of range and it is still a strong escape option in the air but it is still weaker in these areas due to the aforementioned factors. Nevertheless, it still remains a strong move with utility in multiple areas.
Overall, Dolphin Slash is a more effective recovery move but a less effective attack. While it is less punishable due to its lower landing lag, it has less power, range and the grounded version has less intangibility which all hinder the move's effectiveness and utility. The move also still remains highly punishable despite its lower landing lag. The move is still a strong Out of Shield option as the move retains its fast speed and it still has a solid amount of range and it is still a strong escape option in the air but it is still weaker in these areas due to the aforementioned factors. Nevertheless, it still remains a strong move with utility in multiple areas.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==

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