Editing Dolphin Slash
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===Reverse Dolphin Slash=== | ===Reverse Dolphin Slash=== | ||
[[File:DolphinSlashEdgeguard.gif|200px|thumb|Famed Marth player {{Sm|Ken}} uses the reverse dolphin slash to KO {{Sm| | [[File:DolphinSlashEdgeguard.gif|200px|thumb|Famed Marth player {{Sm|Ken}} uses the reverse dolphin slash to KO {{Sm|Dr. PeePee}}'s Fox after using a jab and a down tilt to stop his recovery.]] | ||
A "Reverse Dolphin Slash" can be performed by starting the attack and quickly moving the joystick backwards. This will cause Marth to turn around just before jumping upwards, with it occurring right after the move's clean hit. While this is naturally useful for recovering, Marth can also use it to hit opponents in front of him with the sweetspot and then turn around. This makes Dolphin Slash an effective edgeguarding tool as Marth can hit a recovering opponent with the sweetspot (which has high horizontal knockback) and then he can turn around to make it back to the stage. Marth can also use a reverse Dolphin Slash as a combo ender, being an alternative finish to a [[Ken Combo]] in situations where his down aerial is either impossible to land or too risky. This is particularly useful in the [[PAL]] version of the game, where down aerial's sweetspot was changed from a [[spike]] to a [[meteor smash]]. | A "Reverse Dolphin Slash" can be performed by starting the attack and quickly moving the joystick backwards. This will cause Marth to turn around just before jumping upwards, with it occurring right after the move's clean hit. While this is naturally useful for recovering, Marth can also use it to hit opponents in front of him with the sweetspot and then turn around. This makes Dolphin Slash an effective edgeguarding tool as Marth can hit a recovering opponent with the sweetspot (which has high horizontal knockback) and then he can turn around to make it back to the stage. Marth can also use a reverse Dolphin Slash as a combo ender, being an alternative finish to a [[Ken Combo]] in situations where his down aerial is either impossible to land or too risky. This is particularly useful in the [[PAL]] version of the game, where down aerial's sweetspot was changed from a [[spike]] to a [[meteor smash]]. | ||