Editing Dolphin Slash

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Marth can still reverse his Dolphin Slash but Marth reverses the move earlier, with the reverse now occurring on frame 4 rather than frame 6. On the one hand, this allows Marth to hit opponents behind him with the sweetspot which benefits the move Out of Shield especially. Marth can also angle the move backwards more without reversing, which improves its mixup potential for recovering and when used on stage. On the other hand, this also makes Dolphin Slash worse for edgeguarding as it is drastically harder to hit opponents with the tipper hitbox when reversing the move. Marth can still use the move for edgeguarding if he hits opponents in front due to the improvements the move received but this is more limited than being able to hit the sweetspot and then reverse the move.  
Marth can still reverse his Dolphin Slash but Marth reverses the move earlier, with the reverse now occurring on frame 4 rather than frame 6. On the one hand, this allows Marth to hit opponents behind him with the sweetspot which benefits the move Out of Shield especially. Marth can also angle the move backwards more without reversing, which improves its mixup potential for recovering and when used on stage. On the other hand, this also makes Dolphin Slash worse for edgeguarding as it is drastically harder to hit opponents with the tipper hitbox when reversing the move. Marth can still use the move for edgeguarding if he hits opponents in front due to the improvements the move received but this is more limited than being able to hit the sweetspot and then reverse the move.  


The move has seen one notable downside however. The move has one additional frame of landing lag and the move now suffers from [[RCO lag]]. This does not hurt the move too much as Marth has three safe, long ranged aerials with low landing lag but it still negatively impacts the move overall. The move can also no longer be edge canceled due to the removal of universal edge canceling on normal/special landings which also negatively impacts the move.
The move has seen one notable downside however. The move has one additional frame of landing lag and the move now suffers from [[RCO]] lag. This does not hurt the move too much as Marth has three safe, long ranged aerials with low landing lag but it still negatively impacts the move overall. The move can also no longer be edge canceled due to the removal of universal edge canceling on normal/special landing which also negatively impacts the move.


Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool.
Overall, Dolphin Slash is a better recovery move and a more versatile attack. While the sweetspot has lower KO potential and the move has a bit more landing lag, the sourspot is much stronger, the move has more range and more intangibility which all make the move a more versatile and effective attack overall, in addition to being a less exploitable recovery tool.

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