Editing Ditto match

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==Strategies==
==Strategies==
Strategies for a ditto often vary greatly from the character's normal strategy. Since both players are using the same fighter against each other, both likely know what strategies the other will use ahead of time. This requires the players to take a different approach when playing. An example would be a ''[[Melee]]'' {{SSBM|Jigglypuff}} ditto; both players have access to Jigglypuff's strong aerial drift and large, disjointed hitboxes, and neither can be comboed very easily due to Jigglypuff's [[floatiness]]. If one player attempts to land [[Rest]] to close stocks out early, the other can easily retaliate with their own and force the game back to a neutral position at worst. Due to this, Jigglypuff dittos disproportionately revolve around the [[neutral game]], with the player that has superior patience and [[spacing]] usually edging out their opponent. Another example would be in a ''[[Super Smash Bros.]]'' {{SSB|Captain Falcon}} ditto match; due to Captain Falcon's incredible [[combo]] ability along with his own vulnerability to combos, the match ends up taking advantage of player flaws more frequently than usual.
Strategies for a ditto often vary greatly from the character's normal strategy. Since both players are using the same fighter against each other, both likely know what strageties the other will use ahead of time. This requires the players to take a different approach when playing. An example would be a ''[[Melee]]'' {{SSBM|Jigglypuff}} ditto; both players have access to Jigglypuff's strong aerial drift and large, disjointed hitboxes, and neither can be comboed very easily due to Jigglypuff's [[floatiness]]. If one player attempts to land [[Rest]] to close stocks out early, the other can easily retaliate with their own and force the game back to a neutral position at worst. Due to this, Jigglypuff dittos disproportionately revolve around the [[neutral game]], with the player that has superior patience and [[spacing]] usually edging out their opponent. Another example would be in a ''[[Super Smash Bros.]]'' {{SSB|Captain Falcon}} ditto match; due to Captain Falcon's incredible [[combo]] ability along with his own vulnerability to combos, the match ends up taking advantage of player flaws more frequently than usual.


A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. {{SSBB|Snake}} is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the [[stage]] difficult to navigate for the other player.
A general strategy is to be unpredictable at all times and use experience with a character (knowing combos or recovery strategies) against the other player. {{SSBB|Snake}} is a good example of this; in a mirror match of the two, the players have to use projectiles in such ways to make the [[stage]] difficult to navigate for the other player.


==Matchups==
==Matchups==
Matches in which two players of equal skill use the same fighter should theoretically not favor either player, but this is not always precisely the case, especially when it comes to [[port priority]]. The most obvious imbalance regards simultaneous KOs and is overridden in tournaments by the "Suicide Rule". The remaining differences generally have little effect on practical tournament gameplay, though for some characters like Snake the imbalance can be noticeable. Ditto matches are also notorious for weird occurrences. The potential for players to hit each other with the same move at the same time can lead to unexpected interactions and outcomes that may or may not be heavily in favor of one player.
Ditto matches should theoretically always be perfectly even matchups, since they are literally using the exact same fighter. These circumstances should allow a 50/50 chance of winning between two evenly-skilled players. However, due to gameplay mechanics like [[port priority]], this is not always precisely the case. The most obvious imbalance regards simultaneous KOs and is overridden in tournaments by the "Suicide Rule". The remaining differences generally have little effect on practical tournament gameplay, though for some characters like Snake the imbalance can be noticeable. Ditto matches are also notorious for weird occurences. The potential for players to hit each other with the same move at the same time can lead to unexpected interactions and outcomes that may or may not be heavily in favor of one player.


==See also==
==See also==

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