Editing Diddy Kong (SSB4)
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|fairname= | |fairname= | ||
|fairdmg=10% (clean), 8% (late) | |fairdmg=10% (clean), 8% (late) | ||
|fairdesc=Diddy Kong kicks both feet forward while spinning, similar to Mario and Luigi's old forward aerial in ''[[Super Smash Bros.]]'' Hits very fast, starting at frame 6, and has deceptively long range. In addition, the hitbox of the move lasts for a long period of time. It also deals decent damage and knockback and has a generous [[auto-cancel]] window, making it a safe option in the [[neutral game]] to stop approaches. It can be safely buffered out of a short hop to hit tall characters without leaving Diddy Kong vulnerable. Finally, it is a potential follow up after an up throw depending on the opponent's [[DI]] until high percents. However, the attack is not safe on shield, meaning that is it easily punishable if the opponent blocks it. Considered one of the best forward aerials in the game due to its combination of range, speed, and power. | |fairdesc=Diddy Kong kicks both feet forward while spinning, similar to Mario and Luigi's old forward aerial in ''[[Super Smash Bros.]]''. Hits very fast, starting at frame 6, and has deceptively long range. In addition, the hitbox of the move lasts for a long period of time. It also deals decent damage and knockback and has a generous [[auto-cancel]] window, making it a safe option in the [[neutral game]] to stop approaches. It can be safely buffered out of a short hop to hit tall characters without leaving Diddy Kong vulnerable. Finally, it is a potential follow up after an up throw depending on the opponent's [[DI]] until high percents. However, the attack is not safe on shield, meaning that is it easily punishable if the opponent blocks it. Considered one of the best forward aerials in the game due to its combination of range, speed, and power. | ||
|bairname= | |bairname= | ||
|bairdmg=9% | |bairdmg=9% |