Editing Diddy Kong (SSB4)

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**{{nerf|The kick has smaller hitboxes (4u/4u/5u → 3.5u/4u).}}
**{{nerf|The kick has smaller hitboxes (4u/4u/5u → 3.5u/4u).}}
*[[Rocketbarrel Boost]]:
*[[Rocketbarrel Boost]]:
**{{buff|Diddy Kong can now control the trajectory of Rocketbarrel Boost after releasing it, significantly improving its recovery potential and it even allows Diddy Kong to traverse into the ground to cause the explosion hitbox.}}
**{{buff|Rocketbarrel Boost is now able to move at horizontal trajectories, opening up more recovery options and making Diddy's recovery less linear in general.}}
**{{buff|Rocketbarrel Boost has a wider launch arc curvature (55° → 70°), allowing Diddy Kong to curve the move more before releasing it.}}
**{{buff|Rocketbarrel Boost has increased knockback (85 (base), 40 (scaling) → 40/85 (clean), 80 (scaling) → 90 (mid)).}}
**{{buff|Rocketbarrel Boost's initial speed increases more with charging (0.021 → 0.031), making it travel faster/higher when charged.}}
**{{nerf|Rocketbarrel Boost needs to be charged longer to cover more distance than it did in ''Brawl''.}}  
**{{nerf|Uncharged Rocketbarrel Boost grants much less height (2.8 → 2.2).}}
**{{nerf|Rocketbarrel Boost has considerably smaller hitboxes (10u/5u → 3.5u/3.5u (clean), 7u → 3.2u/3.2u (mid), 6u → 2.8u/2.8u (late)).}}
***{{nerf|In addition to this, the move now has gravity after Diddy has finished rising with the move, further reducing its range.}}
**{{nerf|Rocketbarrel Boost's mid and late hits deal less damage (10% → 8% (mid), 8% → 6% (late)).}}
**{{nerf|Diddy Kong can no longer land until he enters free fall, hindering the move's safety near platforms.}}
**{{nerf|Rocketbarrel Boost has a shorter duration (frames 8-38 8-33).}}
*Rocketbarrel Boost hitboxes:
**{{nerf|Rocketbarrel Boost's initial hit can no longer meteor smash aerial opponents.}}
**{{buff|The clean hit deals more knockback, especially against aerial opponents (85/30 (base), 40/50 (scaling) → 40/85).}}
**{{buff|The clean hit has a longer duration (frame 8 → 8-9).}}
**{{change|The clean hit no longer meteor smashes aerial opponents (271° → 361°). This improves its KO potential onstage but hinders its edgeguarding potential.}}
**{{buff|The mid hit deals more knockback (85 (base), 40 (scaling) → 40/90).}}
**{{buff|The mid and late hits launch opponents at a higher angle (70° (mid)/60° (late) → 80°/70°).}}
**{{nerf|Rocketbarrel Boost has a shorter duration overall (frame 8 (clean)/9-15 (mid)/16-38 (late) → 8-9/10-16/17-35).}}
**{{nerf|Rocketbarrel Boost has considerably smaller hitboxes (10u/5u (clean)/7u (mid)/6u (late) (3.5u/3.5u)/(3.2u/3.2u)/(2.8u/2.8u)).}}
***{{buff|However, the clean hit has more horizontal range against aerial opponents.}}
**{{nerf|The mid and late hits deal less damage (10% → 8% (mid), 8% → 6% (late)). The late hit's knockback scaling was not fully compensated (80 90), hindering its KO potential.}}
*{{b|Banana Peel|move}}:
*{{b|Banana Peel|move}}:
**{{change|Diddy Kong has a new animation for attempting to pull out too many bananas; trying to pull out a second one will make him look at his empty hands and shrug.}}
**{{change|Diddy Kong has a new animation for attempting to pull out too many bananas; trying to pull out a second one will make him look at his empty hands and shrug.}}

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