Editing Diddy Kong (SSB4)
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**{{nerf|The kick has smaller hitboxes (4u/4u/5u → 3.5u/4u).}} | **{{nerf|The kick has smaller hitboxes (4u/4u/5u → 3.5u/4u).}} | ||
*[[Rocketbarrel Boost]]: | *[[Rocketbarrel Boost]]: | ||
**{{buff| | **{{buff|Rocketbarrel Boost is now able to move at horizontal trajectories, opening up more recovery options and making Diddy's recovery less linear in general.}} | ||
**{{buff|Rocketbarrel Boost has increased knockback (85 (base), 40 (scaling) → 40/85 (clean), 80 (scaling) → 90 (mid)).}} | |||
**{{nerf|Rocketbarrel Boost needs to be charged longer to cover more distance than it did in ''Brawl''.}} | |||
**{{ | **{{nerf|Rocketbarrel Boost has considerably smaller hitboxes (10u/5u → 3.5u/3.5u (clean), 7u → 3.2u/3.2u (mid), 6u → 2.8u/2.8u (late)).}} | ||
**{{nerf|Rocketbarrel Boost's mid and late hits deal less damage (10% → 8% (mid), 8% → 6% (late)).}} | |||
**{{nerf|Rocketbarrel Boost has a shorter duration (frames 8-38 → 8-33).}} | |||
**{{nerf|Rocketbarrel Boost's initial hit can no longer meteor smash aerial opponents.}} | |||
**{{nerf|Rocketbarrel Boost | |||
**{{nerf|Rocketbarrel Boost has considerably smaller hitboxes (10u/5u | |||
**{{nerf| | |||
*{{b|Banana Peel|move}}: | *{{b|Banana Peel|move}}: | ||
**{{change|Diddy Kong has a new animation for attempting to pull out too many bananas; trying to pull out a second one will make him look at his empty hands and shrug.}} | **{{change|Diddy Kong has a new animation for attempting to pull out too many bananas; trying to pull out a second one will make him look at his empty hands and shrug.}} |