Editing Diddy Kong

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{{Main|Diddy Kong (SSBB)}}
{{Main|Diddy Kong (SSBB)}}
[[File:Diddy Kong SSBB.jpg|200px|thumb|Diddy Kong, as he appears in ''Super Smash Bros. Brawl''.]]
[[File:Diddy Kong SSBB.jpg|200px|thumb|Diddy Kong, as he appears in ''Super Smash Bros. Brawl''.]]
Diddy Kong debuts as a playable character in ''[[Super Smash Bros. Brawl]]'', available to play as from the beginning, accompanying Donkey Kong as representatives of the ''Donkey Kong'' francise. He uses many unique special attacks, such as his [[Rocketbarrel Boost]], and [[Peanut Popgun]] attacks, both of which are used in his [[Final Smash]], the [[Rocketbarrel Barrage]]. His small [[weight|size]] and power, combined with the use of weaponry offer a completely different fighting style than {{SSBB|Donkey Kong}}, despite their alleged familial relation. Due to the strategic use of [[Banana Peel (move)|his banana peels]], great combo potential, great speed, great agility, great acrobatics, great jump, great strength, and an overall impressive amount of tournament wins, he is currently in 4th position on the official [[tier list]].
Diddy Kong is a playable character in ''[[Super Smash Bros. Brawl]]'', available to play as from the beginning. He uses many unique special attacks, such as his [[Rocketbarrel Boost]], and [[Peanut Popgun]] attacks, both of which are used in his [[Final Smash]], the [[Rocketbarrel Barrage]]. His small [[weight|size]] and power, combined with the use of weaponry offer a completely different fighting style than {{SSBB|Donkey Kong}}, despite their alleged familial relation. Due to the strategic use of [[Banana Peel (move)|his banana peels]], great combo potential, great speed, great agility, great acrobatics, great jump, great strength, and an overall impressive amount of tournament wins, he is currently in 4th position on the official [[tier list]].


According to [[Masahiro Sakurai]], Diddy Kong was initially planned to be teamed with [[Dixie Kong]], where the two could swap out with each other in the midst of battle, emulating their tagging out mechanic in ''Donkey Kong Country 2''. However, when Sakurai ran into technical difficulties in implementing the idea, he scrapped it, as well as scrapping Dixie Kong as a playable fighter, leaving Diddy Kong as a solo fighter and the lone new playable ''Donkey Kong'' fighter.<ref>http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html</ref>
According to [[Masahiro Sakurai]], Diddy Kong was initially planned to be teamed with [[Dixie Kong]], where the two could swap out with each other in the midst of battle, emulating their tagging out mechanic in ''Donkey Kong Country 2''. However, when Sakurai ran into technical difficulties in implementing the idea, he scrapped it, as well as scrapping Dixie Kong as a playable fighter, leaving Diddy Kong as a solo fighter and the lone new playable ''Donkey Kong'' fighter.<ref>http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html</ref>

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