Editing Damage
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*Considering multi-hitting moves, [[Lugia]]'s Aeroblast in ''Melee'' can deal up to 440% in a little more than 2 seconds if all hits connect. | *Considering multi-hitting moves, [[Lugia]]'s Aeroblast in ''Melee'' can deal up to 440% in a little more than 2 seconds if all hits connect. | ||
*While ''Ultimate'' was the first in the series to display decimal percentages on-screen, decimal points have actually been used in every ''Smash'' game since ''Melee''. Up until ''Smash 4'', the game would round down to the nearest integer and display that number on-screen. | *While ''Ultimate'' was the first in the series to display decimal percentages on-screen, decimal points have actually been used in every ''Smash'' game since ''Melee''. Up until ''Smash 4'', the game would round down to the nearest integer and display that number on-screen. | ||
**This caused a side effect where attacks seemingly had inconsistent damage output in certain circumstances because the hidden decimal would | **This caused a side effect where attacks seemingly had inconsistent damage output in certain circumstances because the hidden decimal would role into the next integer, which would be reflected on-screen. | ||
**Another side effect was that players would occasionally be forced to go into [[Sudden Death]] because they have the same percentage on-screen when time runs out despite technically having a difference of less than 1% in the background. | **Another side effect was that players would occasionally be forced to go into [[Sudden Death]] because they have the same percentage on-screen when time runs out despite technically having a difference of less than 1% in the background. | ||