Editing Damage

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{{disambig2|the general mechanic|the display element in particular|Damage meter}}
{{disambig2|the general mechanic|the display element in particular|Damage meter}}


[[File:damagepercent.jpg|thumb|{{SSBB|Mario}} damaging {{SSBB|Link}} in ''Brawl''.]]
[[File:damagepercent.jpg|thumb|right|{{SSBB|Mario}} damaging {{SSBB|Link}} in ''Brawl''.]]
'''Damage''' is the basic measure of how vulnerable a [[character]] is to the [[knockback]] of attacks. At low damages, the character cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. However, at high damages, attacks deliver  considerably more knockback, increasing the risks of severely damaged characters to be [[KO]]'d.
'''Damage''' is the basic measure of how vulnerable a [[character]] is to the [[knockback]] of attacks. At low damages, the character cannot be knocked back very far, and can only be thrown off-stage by the game's most powerful attacks. However, at high damages, attacks deliver  considerably more knockback, increasing the risks of severely damaged characters to be [[KO]]'d.


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