Editing Counterattack
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|[[Joker]]||[[Rebel's Guard|Tetrakarn]]||1.6×||12-50% | |[[Joker]]||[[Rebel's Guard|Tetrakarn]]||1.6×||12-50% | ||
|Will only counter when [[Arsène]] appears; otherwise, he uses Rebel's Guard which can be held for much longer compared to other counterattacks, as long as the special button is held, reduces the damage taken by 0.4× and quickly fills his Rebellion Gauge, and pushes the opponent back with a weak counter if releasing the counter right after being hit, or can be held for longer if being continuously attacked. It is tied with Incineroar's for the fastest start-up of any counterattack, at frame 3. Tetrakarn (with Arsène active) has an extremely fast start-up (at frame 4), very low endlag compared to other counters, has large hitboxes and is one of the most damaging counterattacks in the game, dealing 1.6× the damage of the attack. | |Will only counter when [[Arsène]] appears; otherwise, he uses Rebel's Guard which can be held for much longer compared to other counterattacks, as long as the special button is held, reduces the damage taken by 0.4× and quickly fills his Rebellion Gauge, and pushes the opponent back with a weak counter if releasing the counter right after being hit, or can be held for longer if being continuously attacked. It is tied with Incineroar's for the fastest start-up of any counterattack, at frame 3. Tetrakarn (with Arsène active) has an extremely fast start-up (at frame 4), very low endlag compared to other counters, has large hitboxes and is one of the most damaging counterattacks in the game, dealing 1.6× the damage of the attack. When reflecting a projectile, his counterattack becomes a Makarakarn, which reflects projectiles. This makes Joker's counterattack with Arsène functionally similar to Palutena's or King K. Rool's. | ||
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|[[King K. Rool]]||[[Gut Check]]||1.5× (gut), 1.05× (shockwave)||12-50% (gut), 8.4-35% (shockwave) | |[[King K. Rool]]||[[Gut Check]]||1.5× (gut), 1.05× (shockwave)||12-50% (gut), 8.4-35% (shockwave) |