Editing Corrin (SSB4)

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|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdmg=2% (1-5 hits), 3% (final hit)
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|dashdesc=Spins forward in a corkscrew-like manner while holding the Omega Yato forward. Deals multiple hits. It can also combo into a jab at very low percents, or forward, neutral or up aerial at mid-percents, though it has relatively slow startup (frame 11), which when combined with its long duration makes it easy to punish. Based on his attack after triggering offensive skills like {{iw|fireemblemwiki|Luna|skill}} or {{iw|fireemblemwiki|Lethality}} in ''Fire Emblem Fates''.
|fsmashname=Dragon Fang Thrust ({{ja|竜穿突|Ryūsen Totsu}})
|fsmashname=Dragon Fang Thrust
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdmg=0.5% (sword, 1-12 hits) {{ChargedSmashDmgSSB4|16}} (tip), {{ChargedSmashDmgSSB4|15}} (mid), {{ChargedSmashDmgSSB4|12}} (close), {{ChargedSmashDmgSSB4|11}} (closest)
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|fsmashdesc=Extends the free arm into a spear with Dragon Fang and thrusts it forward. Tremendous reach, being the longest reaching non-projectile forward smash in the game while it can also be angled, making it good for catching opponents trying to return to the stage when angled up or hitting crouching/small opponents when angled down. The sweetspot is at the tip and deals very high knockback, KOing at 108%, although the rest of the attack is considerably weaker. Has a hitbox while charging, where Corrin holds Omega Yato in front of him as the chainsaw blades start to move to repeatedly damage opponents in range, and though this does not lead into the sweetspot, it can catch opponents for a fully charged blow. However, the Yato's hitbox is rather easy to Smash DI out, as doing so upward can allow the opponent to avoid the main attack with a well-timed air dodge, while doing so towards Corrin will cause enemies to end up behind him if close enough. Based on the second hit of the Dragon Fang skill in ''Fire Emblem Fates''.
|usmashname=Vertical Dragon Fang Thrust ({{ja|直上竜穿突|Chokujō Ryūsen Totsu}})
|usmashname=Vertical Dragon Fang Thrust
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdmg={{ChargedSmashDmgSSB4|15}} (tip), {{ChargedSmashDmgSSB4|13}} (mid), {{ChargedSmashDmgSSB4|10}} (side)
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|usmashdesc=Crouches and transforms both arms into Dragon Fangs, pointing them upward across himself in a bracing position to launch opponents. Has a sweetspot at the tip that KOs around 107%, but its range is poor and knockback is lacking on the sourspot. However, it has the lowest ending lag out of all smash attacks.
|dsmashname=Yato Dragon Fang ({{ja|夜刀竜穿|Yato Ryūsen}})
|dsmashname=Yato Dragon Fang
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdmg={{ChargedSmashDmgSSB4|11}} (sword), {{ChargedSmashDmgSSB4|14}} (leg, sweetspot) {{ChargedSmashDmgSSB4|9}} (leg, sourspot)
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
|dsmashdesc=Corrin transforms one leg into a Dragon Fang, then launches opponents on both sides with the Omega Yato and Dragon Fang leg by stabbing behind and in front in a one-legged forward lean stance. Animation is similar to the {{SSB4|Mii Brawler}}'s down smash. The tip of Corrin's leg has a sweetspot that KOs at 110%. Moderate ending lag.
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|fairdmg=7.5%
|fairdmg=7.5%
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|fairdesc=Slashes forward with the Omega Yato in an inward single-handed reaping slash, similar to {{SSB4|Marth}}'s, {{SSB4|Roy}}'s, and {{SSB4|Lucina}}'s forward aerials (only with Corrin’s legs being positioned differently). Interestingly, it launches at a fairly high angle, similar to {{SSBM|Marth}}'s [[Marth (SSBM)/Forward aerial|tipped forward aerial]] in ''[[Melee]]'' (as well as Corrin's own forward tilt), it autocancels from a short hop, has a wide arching reach, and low ending lag, making it very viable for aerial combos.
|bairname=Dragon Fang Wings ({{ja|竜穿翼|Ryūsen Tsubasa}})
|bairname=Dragon Fang Wings
|bairdmg=11% (clean), 9% (late)
|bairdmg=11% (clean), 9% (late)
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
|bairdesc=Corrin sprouts dragon wings and uses them to attack behind him by flapping them. Can be used for recovering as it propels Corrin forward like {{SSB4|R.O.B.}}'s back aerial. It also has good range and knockback, KOing at 114% near the edge when clean, but has the slowest startup out of all of Corrin's aerials as its hitbox is active starting on frame 13.
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|uairdmg=9%
|uairdmg=9%
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|uairdesc=Slashes with the Omega Yato above him in a backwards flip, closely resembling the up aerials of all the other ''Fire Emblem'' characters (sans {{SSB4|Ike}}). Has wide range, quick startup and surprisingly good knockback, making it a go-to vertical KO move and an excellent finisher from Corrin's combos.
|dairname=Dragon's Piercing Drop ({{ja|竜穿落|Ryūsen Ochi}})
|dairname=Dragon's Piercing Drop
|dairdmg=2% (loop), 3% (landing)
|dairdmg=2% (loop), 3% (landing)
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
|dairdesc=Corrin's legs morph into spears with Dragon Fang, zooming downward feet first. A [[stall-then-fall]] drill that meteor smashes weakly with set knockback, excluding the landing hit which deals moderate upwards knockback, both in the air and when landing. However, since Corrin fast-falls during the attack, it is almost impossible to cancel out of it and recover offstage. As a result, it works better when used for a [[sacrificial KO]], or to quickly punish actions air-to-ground. If the move is used immediately after hitstun ends, Corrin will drop downwards significantly slower during the move, allowing it to hit up to 9 times if timed well. One of the most damaging aerial attacks in the game, dealing 19% should all hits connect.
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|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdmg=6.5% (hit 1), 3% (throw)
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|uthrowdesc=Lifts the opponent above him and assumes dragon form, headbutting them skyward and reverting back to human form. Corrin's strongest throw, it works well in unison with down throw for mindgames. Corrin’s strongest throw, KOing at around 160%.
|dthrowname=Dragon-Form Kick ({{ja|竜化蹴|Ryūka Ke}}, ''Dragonization Kick'')
|dthrowname=Dragon-Form Kick
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdmg=6.5% (hit 1), 3% (throw)
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.
|dthrowdesc=Throws the opponent to the ground and assumes dragon form, body-slamming them and reverting back to human form. Similar to up throw with high base knockback, making it nonviable for combos, despite one of the in-game tips stating such. However, it works well in unison with an up throw for mindgames, and can be used near the ledge as a way for DI mixups. Second strongest throw, being slightly weaker than the up throw. KOs at 164%.

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