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==In Classic, Adventure, and All-Star==
==In Classic, Adventure, and All-Star==
When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being sliced in half down from the score with a point added in, regardless of how many continues are used, though waiting a few seconds longer results a Game Over. In ''Melee'' and ''Brawl'', however, the player will not have a choice to continue if they do not have enough {{b|coin|collectable}}s to pay; they are instead given a Game Over, returning to the menu. If sufficient funds are available, then the player can choose whether or not to continue. If the player chooses "no" and decides to exit, a Game Over still occurs. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. In ''Melee'', the player can own up to 999 coins, while in ''Brawl'', they can own up to 9,999.  
When the player runs out of stocks, they are faced with a screen where the [[announcer]] asks if they wish to continue. In the [[1P Game]] of ''Super Smash Bros.'', the player can continue as many times as they wish, with points being sliced in half down from the score with a point added in, regardless of how many continues are used, though waiting a few seconds longer results a Game Over. In ''Melee'' and ''Brawl'', however, the player will not have a choice to continue if they do not have enough {{b|coin|collectable}}s to pay; they are instead given a Game Over, returning to the menu. If sufficient funds are available, then the player can choose whether or not to continue. If the player chooses "no" and decides to exit, a Game Over still occurs. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. In ''Melee'', the player can own up to 999 coins, while in ''Brawl'', they can own up to 9,999.


Continuing the game cuts the total score the player earned in half. In addition, in ''Melee'' and ''Brawl'', continues cause the player to trade a fixed number of coins in order to continue, with higher difficulties costing a higher number of coins.
Continuing the game cuts the total score the player earned in half. In addition, in ''Melee'' and ''Brawl'', continues cause the player to trade a fixed number of coins in order to continue, with higher difficulties costing a higher number of coins.
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*Very Hard = 10 coins
*Very Hard = 10 coins


[[All-Star Mode]] in ''Melee'' always costs 10 coins regardless of difficulty.
[[All-Star Mode]] in ''Melee'' always costs 10 coins regardless of difficulty. On the side note, a Game Over occurs right after the trophy lands, when a one has been placed to continuation after coin check, including to hiding the continue elements, and leaving the audio effects silent.


In ''Brawl'', in both {{SSBB|Classic Mode}} and [[All-Star Mode]], these are the values:
In ''Brawl'', in both {{SSBB|Classic Mode}} and [[All-Star Mode]], these are the values:
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In [[Boss Battles Mode]] in ''Brawl'', if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen.
In [[Boss Battles Mode]] in ''Brawl'', if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen.
Any of the above, low coinage or failure of Boss Battles redirects to the final animation instead.


In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer uses their funds to continue. Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in ''Super Smash Bros. for Nintendo 3DS''. Unlike the previous two installments, in All-Star in ''Smash 4'', similar to Boss Battles in ''Brawl'', if the player is KO'd or running out of time, there is no option to continue and the player is given a game over, shown as the final results display screen, and taken back to the character selection screen.
In {{for3ds}} and {{forwiiu}}, continuing is only possible in Classic Mode. Unlike in ''Melee'' and ''Brawl'', the player no longer uses their funds to continue. Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. A "Game Over" is actually shown before choosing to continue in ''Super Smash Bros. for Nintendo 3DS''. Unlike the previous two installments, in All-Star in ''Smash 4'', similar to Boss Battles in ''Brawl'', if the player is KO'd or running out of time, there is no option to continue and the player is given a game over, shown as the final results display screen, and taken back to the character selection screen.
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MeleeContinue.png|The continue screen in ''Melee''.
MeleeContinue.png|The continue screen in ''Melee''.
Melee confirmed continue.png|The trophy stands back up if "Yes" is selected in ''Melee''; the score is also cut in half and a small coin deduction is also done.
Melee confirmed continue.png|The trophy stands back up if "Yes" is selected in ''Melee''; the score is also cut in half and a small coin deduction is also done.
SSBM Game Over.png|"Game Over" if No is selected, or there are not enough coins in ''Melee''.
SSBM Game Over.png|"Game Over" if No is selected, or if a one is placed to continuation because there's not enough coins in ''Melee''.
Continue.png|The continue screen in ''Brawl''.
Continue.png|The continue screen in ''Brawl''.
Game Over.png|"Game Over" if "No" is selected, there are not enough coins, or if a player is defeated in Boss Battles Mode in ''Brawl''.
Game Over.png|"Game Over" if "No" is selected, there are not enough coins, or if a player is defeated in Boss Battles Mode in ''Brawl''.

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