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**''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system.
**''{{s|icaruspedia|Kid Icarus: Uprising}}'', a game also directed by [[Masahiro Sakurai]], also uses this system.
*''Super Smash Bros. for Wii U'' and ''Ultimate'' do not actually display a Game Over message should the player choose not to continue; the game will simply display the player's score for that run and, depending on how far they went, the Final Results screen.
*''Super Smash Bros. for Wii U'' and ''Ultimate'' do not actually display a Game Over message should the player choose not to continue; the game will simply display the player's score for that run and, depending on how far they went, the Final Results screen.
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half, but the current amount of coins are kept.
*Although the "Continue" screen is overridden by an instant Game Over state if the player runs out of coins, the "Yes" and "No" buttons aren't affected and will appear unless a Game Over occurs after the trophy lands. If automatic continuation is the default action with a Game Over state, the score still deducts in half, but the current amount of coins are kept. This can be tested out using the [[Action Replay]] codes below:
 
<!--{| class="wikitable" style="text-align: center;" width=75%
|-
! scope="col" width=16%| 
! scope="col" width=21%|NTSC v1.0
! scope="col" width=21%|NTSC v1.1
! scope="col" width=21%|NTSC v1.2
! scope="col" width=21%|PAL
|-
! scope="row" |{{anchor|Always delete Continue sign}}  Always delete Continue sign
| <code>
0419EFA0 60000000
</code>
|| <code>
0419F6A0 60000000
</code>
|| <code>
0419fce8 60000000
</code>
|| <code>
041A0848 60000000
</code>
|-
! scope="row" |{{anchor|Default Automatic Continue option is Yes}}  Default Automatic Continue option is Yes
| <code>
0419EA24 3800003c<br>
0419EA28 386db040<br>
0419EA2C 90030004<br>
0419EA30 48000010<br>
0019EA43 00000009<br>
0419EA7C 38000000<br>
0019F593 40820018
</code>
|| <code>
0419F124 3800003c<br>
0419F128 386db040<br>
0419F12C 90030004<br>
0419F130 48000010<br>
0019F143 00000009<br>
0419F17C 38000000<br>
001A0393 00000018
</code>
|| <code>
0419f76c 3800003c<br>
0419f770 386db040<br>
0419f774 90030004<br>
0419f778 48000010<br>
0019f78B 00000009<br>
0419f7c4 38000000<br>
001a09db 00000018
</code>
|| <code>
041a02cc 3800003c<br>
041a02d0 386db040<br>
041a02d4 90030004<br>
041a02d8 48000010<br>
001a02eb 00000009<br>
041a0324 38000000<br>
001a153b 00000018
</code>
|-
! scope="row" |{{anchor|Game Over state override/Unused "Yes" action}}  Game Over state override/Unused "Yes" action
| <code>
0019FD4B 00000000
</code>
|| <code>
001A044B 00000000
</code>
|| <code>
001a0a93 00000000
</code>
|| <code>
001A15F3 00000000
</code>
|}
 
Also in [[Debug menu (SSBM)|Debug mode]], a number of coins are randomized everytime it's accessed through "EASYEND" under "KIM".
-->


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