Editing Command-input move

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Negative Edge is primarily seen in traditional fighting games, particularly ''Street Fighter''. The term "negative" refers to the release of a depressed button, and for this reason, it sometimes goes by names such as "Button Up". If a button is held down for long enough, the game counts releasing that button as another button press. Releasing a button hold can trigger a special move when the motion is performed the same way as pressing a button can, but without the risk of accidentally throwing an undesired move out. This mechanic is useful for performing special moves, as it widens the activation window and reduces the dexterity necessary to activate a move, and can even lead to unique combo and setup techniques that would otherwise be infeasible to perform with only button presses. Since its inception, games like ''Marvel vs. Capcom'' and ''BlazBlue'' adopted it for accessibility purposes.
Negative Edge is primarily seen in traditional fighting games, particularly ''Street Fighter''. The term "negative" refers to the release of a depressed button, and for this reason, it sometimes goes by names such as "Button Up". If a button is held down for long enough, the game counts releasing that button as another button press. Releasing a button hold can trigger a special move when the motion is performed the same way as pressing a button can, but without the risk of accidentally throwing an undesired move out. This mechanic is useful for performing special moves, as it widens the activation window and reduces the dexterity necessary to activate a move, and can even lead to unique combo and setup techniques that would otherwise be infeasible to perform with only button presses. Since its inception, games like ''Marvel vs. Capcom'' and ''BlazBlue'' adopted it for accessibility purposes.


Tiger Knee got its name from Sagat's "Tiger Knee" (↓ ↘ → + ↗ + Kick). First usable in ''Street Fighter II: Championship Edition'', his first playable appearance, the move involves using a jump input (↗) to perform. As is in ''Ultimate'', it is performed by using the command on the ground and doing the final input when airborne. While Sagat himself had no use for the technique, the input itself later became useful in other fighting games—particularly ''Guilty Gear''—allowing for aerial versions of moves to be used extremely close to the ground. Because of this, moves utilized through this bypass are referred to as being "Tiger Kneed".
Tiger Knee got its name from Sagat's "Tiger Knee" (↓ ↘ → + ↗ + Kick) in ''Street Fighter II'', which involves using a jump input (↗) to perform. As is in ''Ultimate'', it is performed by using the command on the ground and doing the final input when airborne. While Sagat himself had no use for the technique, the input itself later became useful in other fighting games—particularly ''Guilty Gear''—allowing for aerial versions of moves to be used extremely close to the ground. Because of this, moves utilized through this bypass are referred to as being "Tiger Kneed".


The [[Crouch Dash]] was first introduced in ''[[Tekken]]'' as an exploit of the physics engine where some fighters are able to slide forward a considerable distance after performing a certain technique. It was well received by the community upon discovery and has appeared in every major release since. It remains relevant today because not all playable fighters are able to use the technique, making it a valuable tool to those that do have it. The technique is also known colloquially as a "wavedash" due to the move activating in distinct phases, or "waves". The ''Smash'' version of the [[wavedash]] derives from this move, being similar in appearance and functionality.
The [[Crouch Dash]] was first introduced in ''[[Tekken]]'' as an exploit of the physics engine where some fighters are able to slide forward a considerable distance after performing a certain technique. It was well received by the community upon discovery and has appeared in every major release since. It remains relevant today because not all playable fighters are able to use the technique, making it a valuable tool to those that do have it. The technique is also known colloquially as a "wavedash" due to the move activating in distinct phases, or "waves". The ''Smash'' version of the [[wavedash]] derives from this move, being similar in appearance and functionality.

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