Editing Cloud (SSBU)

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A+
|tier = S-
|ranking = 13
|ranking = 10
}}
}}
'''Cloud''' ({{ja|クラウド|Kuraudo}}, ''Cloud'') is a playable character in  ''[[Super Smash Bros. Ultimate]]''. Cloud was confirmed on June 12th, 2018 and is classified as [[Fighter number|Fighter #61]].
'''Cloud''' ({{ja|クラウド|Kuraudo}}, ''Cloud'') is a playable character in  ''[[Super Smash Bros. Ultimate]]''. Cloud was confirmed on June 12th, 2018 and is classified as [[Fighter number|Fighter #61]].
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{{s|wikipedia|Takahiro Sakurai}} reprises his role as Cloud in all regions, albeit via recycled voice clips from ''[[Super Smash Bros. 4]]''. This makes him the first character to remain fully voiced in Japanese in all regions despite having an existing English voice actor. In {{SSBU|Sephiroth}}'s [[List of Super Smash Bros. Ultimate character trailers#Sephiroth|reveal trailer]], and as part of the version 10.1.0 update, Sakurai reprises his role as Cloud with new voice lines exclusively for the ''Advent Children'' costumes, albeit only for his aesthetically different [[Omnislash Ver. 5]].
{{s|wikipedia|Takahiro Sakurai}} reprises his role as Cloud in all regions, albeit via recycled voice clips from ''[[Super Smash Bros. 4]]''. This makes him the first character to remain fully voiced in Japanese in all regions despite having an existing English voice actor. In {{SSBU|Sephiroth}}'s [[List of Super Smash Bros. Ultimate character trailers#Sephiroth|reveal trailer]], and as part of the version 10.1.0 update, Sakurai reprises his role as Cloud with new voice lines exclusively for the ''Advent Children'' costumes, albeit only for his aesthetically different [[Omnislash Ver. 5]].


Cloud is currently ranked 13th out of 82 characters on the ''Ultimate'' [[tier list]], ranking him in A+ tier. This is a minor drop from his ranking in ''Smash 4'', where he was ranked 2nd/3rd out of 54 and was tied with {{SSB4|Diddy Kong}}. Cloud's already great movement was further improved from ''Smash 4'', with his jump squat being lowered to 3 frames and his already safe aerials receiving landing lag reductions, which improved his advantage state and combo game. Despite nerfs to his range, Cloud's hitboxes are still fairly large, especially those that utilize his [[Buster Sword]], allowing him to outrange many characters in ''Ultimate''{{'}}s roster. Cloud also possesses one of the best out-of-shield options in the game, with his [[Climhazzard]] making pressuring him and landing against him rather difficult. Cloud also retains [[Limit Charge]] which further improves his special moves when active.  
Cloud is currently ranked 10th out of 82 characters on the ''Ultimate'' [[tier list]], ranking him in S- tier. This is a minor drop from his ranking in ''Smash 4'', where he was ranked 2nd/3rd out of 54 and was tied with {{SSB4|Diddy Kong}}. Cloud's already great movement was further improved from ''Smash 4'', with his jump squat being lowered to 3 frames and his already safe aerials receiving landing lag reductions, which improved his advantage state and combo game. Despite nerfs to his range, Cloud's hitboxes are still fairly large, especially those that utilize his [[Buster Sword]], allowing him to outrange many characters in ''Ultimate''{{'}}s roster. Cloud also possesses one of the best out-of-shield options in the game, with his [[Climhazzard]] making pressuring him and landing against him rather difficult. Cloud also retains [[Limit Charge]] which further improves his special moves when active.  


However, Cloud still struggles with an underwhelming grab game and an exploitable recovery. He also received drastic nerfs to some of his strengths from the previous game, most notably his specials, some of which deal less knockback, and Limit Break, which now only lasts up to 15 seconds, forcing Cloud to be more cautious when using it. Cloud's ability to kill is also less consistent due to the nerfs to Limit as well as his [[down aerial]] no longer being a reliable combo starter.
However, Cloud still struggles with an underwhelming grab game and an exploitable recovery. He also received drastic nerfs to some of his strengths from the previous game, most notably his specials, some of which deal less knockback, and Limit Break, which now only lasts up to 15 seconds, forcing Cloud to be more cautious when using it. Cloud's ability to kill is also less consistent due to the nerfs to Limit as well as his [[down aerial]] no longer being a reliable combo starter.

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