Editing Captain Falcon (SSBM)

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**{{buff|Back aerial has less ending lag (FAF 35 → 29) and auto-cancels earlier (frame 28 → 21).}}
**{{buff|Back aerial has less ending lag (FAF 35 → 29) and auto-cancels earlier (frame 28 → 21).}}
**{{change|Back aerial has received a late hit after its first four frames which deals significantly less damage (16% → 8%) with only a slight increase to its base knockback on its sweetspot (10 → 20) while its sourspots have less base knockback (10 → 0).}}
**{{change|Back aerial has received a late hit after its first four frames which deals significantly less damage (16% → 8%) with only a slight increase to its base knockback on its sweetspot (10 → 20) while its sourspots have less base knockback (10 → 0).}}
***{{nerf|This drastically hinders its KO potential and makes it more susceptible to punishment.}}
***{{nerf|This hinders its KO potential (KO'ing roughly 10%-11% later) and makes it more susceptible to punishment.}}
***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
***{{buff|However, this also significantly improves its combo potential at higher percents when combined with its decreased ending lag.}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial has more startup lag with a shorter duration (frames 7-18 → 10-18).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20), KO'ing roughly 10%-11% later, and it now has sourspots on his arm and shoulder with less base knockback (10 → 0), which KOs even later (about 18%-19% later from the sweetspot).}}
**{{nerf|Back aerial's clean hit deals less damage (16% → 14%). Its sweetspot's base knockback was not fully compensated (10 → 20) and it now has sourspots with less base knockback (10 → 0).}}
**{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}}
**{{nerf|Back aerial has a slightly altered animation where Falcon doesn't lean back as far as well as his arm's size not increasing as much, slightly reducing its range.}}
***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}}
***{{buff|However, the move is more disjointed by comparison, due to the hitbox being moved closer to Falcon's hand. This is despite the hitbox not being increased by much in size (4.6667 → 4.69).}}

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