Editing Captain Falcon (SSBM)

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*Each of Captain Falcon's costumes have a unique default pose, with minute alterations on his hands and arms. That leads to tiny differences on his arm hurtbox positions and 3D-orientations, as well as environment collision boxes (ECBs) that govern stage collisions. The differences aren't static, as animations may also alter the arms and hands. For instance, his green costume has the widest ECB on most neutral standing ("<code>Wait</code>") frames, but on some aerial attack frames its the narrowest instead. Some animations that animate the hands and arms undo the costume differences altogether. Different costumes also have slightly altered hitbox placements on his back air, Raptor Boost, and Falcon Punch. Captain Falcon is the only character in the game known to have gameplay differences depending on costume.
*Each of Captain Falcon's costumes have a unique default pose, with minute alterations on his hands and arms. That leads to tiny differences on his arm hurtbox positions and 3D-orientations, as well as environment collision boxes (ECBs) that govern stage collisions. The differences aren't static, as animations may also alter the arms and hands. For instance, his green costume has the widest ECB on most neutral standing ("<code>Wait</code>") frames, but on some aerial attack frames its the narrowest instead. Some animations that animate the hands and arms undo the costume differences altogether. Different costumes also have slightly altered hitbox placements on his back air, Raptor Boost, and Falcon Punch. Captain Falcon is the only character in the game known to have gameplay differences depending on costume.
*{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling.
*{{SSBM|Mr. Game & Watch}}, Captain Falcon and {{SSBM|Young Link}} are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or falling.
*Captain Falcon's down air attack is the only move in ''Melee'' that has both a spiked hitbox and a meteor smash hitbox.
*When Captain Falcon is selected on the [[character select screen]], one of his attack voice clips is played very quietly, to the point where it is usually barely audible when the music is turned off due to being drowned out by the [[announcer]]. As shown by the {{SSBM|debug menu}}'s Sound Test, every character has one of these, but only Captain Falcon's isn't silent. The clip also isn't present in the regular [[Sound Test]].
*When Captain Falcon is selected on the [[character select screen]], one of his attack voice clips is played very quietly, to the point where it is usually barely audible when the music is turned off due to being drowned out by the [[announcer]]. As shown by the {{SSBM|debug menu}}'s Sound Test, every character has one of these, but only Captain Falcon's isn't silent. The clip also isn't present in the regular [[Sound Test]].
*His Forward Smash and Raptor Boost are the only moves from Captain Falcon with a proper origin, as they resemble [https://www.captainfalcon.com/images/comic/page-4.jpg two panels in the comic found in F-Zero's manual], where he's seen hitting two criminals with his elbow and an uppercut in similar poses as the comic.
*His Forward Smash and Raptor Boost are the only moves from Captain Falcon with a proper origin, as they resemble [https://www.captainfalcon.com/images/comic/page-4.jpg two panels in the comic found in F-Zero's manual], where he's seen hitting two criminals with his elbow and an uppercut in similar poses as the comic.

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