Editing Captain Falcon (SSB4)

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**{{buff|Captain Falcon no longer dashes off edges when using grounded Raptor Boost, making it safer to use.}}
**{{buff|Captain Falcon no longer dashes off edges when using grounded Raptor Boost, making it safer to use.}}
**{{buff|Aerial Raptor Boost's attack deals more damage (7% → 8%).}}
**{{buff|Aerial Raptor Boost's attack deals more damage (7% → 8%).}}
**{{change|Raptor Boost's search hitbox now uses one extended hitbox rather than three normal hitboxes.}}
**{{nerf|Raptor Boost has a much higher hitlag multiplier (1x → 2x).}}
**{{nerf|Raptor Boost has a much higher hitlag multiplier (1x → 2x).}}
**{{nerf|Grounded Raptor Boost's attack has a smaller hitbox (8u → 7u).}}
**{{nerf|Grounded Raptor Boost's attack has a smaller hitbox (8u → 7u).}}
Line 280: Line 279:
***{{nerf|In addition to this, the arm hitbox now takes priority over the hand hitbox (ID# 1/3 → 0), further hindering the move's reliability against aerial opponents.}}
***{{nerf|In addition to this, the arm hitbox now takes priority over the hand hitbox (ID# 1/3 → 0), further hindering the move's reliability against aerial opponents.}}
*[[Falcon Dive]]:
*[[Falcon Dive]]:
**{{buff|Falcon Dive's far grabbox has been moved marginally further away from Captain Falcon (z offset: 13.65 → 13.7).}}
**{{buff|[[Falcon Dive]] covers more distance while losing less momentum, improving Captain Falcon's recovery.}}
**{{buff|The removal of [[edge hog]]ging significantly improves Falcon Dive's recovery potential.}}
**{{nerf|The removal of grab armor removes the minimal protection Falcon Dive provided, leaving Captain Falcon more vulnerable to edgeguarding.}}
**{{change|Falcon Dive's throw has an altered animation, where Captain Falcon does a flourishing backflip before righting himself.}}
**{{change|Falcon Dive's angle has been altered (361° → 50°). It has a modified animation after the attack's explosion, where Captain Falcon does a flourishing backflip before righting himself.}}
**{{nerf|Falcon Dive launches opponents at a higher angle (361° → 50°). While this does improves its KO potential near the upper blastzone, this also hinders its overall KO and edgeguarding potential, as well as making it more susceptible to DI.}}
**{{nerf|The removal of grab armor removes the minimal protection Falcon Dive provided, making Falcon Dive safer to challenge.}}
*[[Falcon Kick]]:
*[[Falcon Kick]]:
**{{buff|Falcon Kick has a longer duration when used on the ground (frames 15-33 → 18-38).}}
**{{buff|Falcon Kick has a longer duration when used on the ground (frames 15-33 → 18-38).}}

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