Editing Captain Falcon (SSB4)
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**{{buff|Captain Falcon no longer dashes off edges when using grounded Raptor Boost, making it safer to use.}} | **{{buff|Captain Falcon no longer dashes off edges when using grounded Raptor Boost, making it safer to use.}} | ||
**{{buff|Aerial Raptor Boost's attack deals more damage (7% → 8%).}} | **{{buff|Aerial Raptor Boost's attack deals more damage (7% → 8%).}} | ||
**{{nerf|Raptor Boost has a much higher hitlag multiplier (1x → 2x).}} | **{{nerf|Raptor Boost has a much higher hitlag multiplier (1x → 2x).}} | ||
**{{nerf|Grounded Raptor Boost's attack has a smaller hitbox (8u → 7u).}} | **{{nerf|Grounded Raptor Boost's attack has a smaller hitbox (8u → 7u).}} | ||
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***{{nerf|In addition to this, the arm hitbox now takes priority over the hand hitbox (ID# 1/3 → 0), further hindering the move's reliability against aerial opponents.}} | ***{{nerf|In addition to this, the arm hitbox now takes priority over the hand hitbox (ID# 1/3 → 0), further hindering the move's reliability against aerial opponents.}} | ||
*[[Falcon Dive]]: | *[[Falcon Dive]]: | ||
**{{buff|Falcon Dive's | **{{buff|[[Falcon Dive]] covers more distance while losing less momentum, improving Captain Falcon's recovery.}} | ||
**{{ | **{{nerf|The removal of grab armor removes the minimal protection Falcon Dive provided, leaving Captain Falcon more vulnerable to edgeguarding.}} | ||
**{{change|Falcon Dive's | **{{change|Falcon Dive's angle has been altered (361° → 50°). It has a modified animation after the attack's explosion, where Captain Falcon does a flourishing backflip before righting himself.}} | ||
*[[Falcon Kick]]: | *[[Falcon Kick]]: | ||
**{{buff|Falcon Kick has a longer duration when used on the ground (frames 15-33 → 18-38).}} | **{{buff|Falcon Kick has a longer duration when used on the ground (frames 15-33 → 18-38).}} |