Editing Camera
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 46: | Line 46: | ||
In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions. | In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions. | ||
All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can | All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can have its [[wikipedia:Field of view in video games|field of view]] (referred to in-game as "angle") increased or decreased. | ||
While in camera controls, the player can now apply one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera. | While in camera controls, the player can now apply one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera. |