Editing Buried

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==General properties==
==General properties==
Any fighter on the ground hit by an attack with a bury effect will be buried. In '' Melee'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', a character that is [[Floor recovery|lying down]] cannot be buried, unless they are lying down due to [[Snake]]'s [[down throw]]; however, a character who has [[trip]]ped can be buried. In ''[[Super Smash Bros. Brawl]]'', characters lying down on the ground can be buried. If a fighter cannot be buried, they simply take [[knockback]] as usual from the bury attack. In all games, buried characters cannot be [[grab]]bed.
Any fighter on the ground hit by an attack with a bury effect will be buried. In '' Melee'', ''[[Smash 4]]'' and ''[[Ultimate]]'', a character that is [[Floor recovery|lying down]] cannot be buried, unless they are lying down due to [[Snake]]'s [[down throw]]; however, a character who has [[trip]]ped can be buried. In ''[[Brawl]]'', characters lying down on the ground can be buried. If a fighter cannot be buried, they simply take [[knockback]] as usual from the bury attack. In all games, buried characters cannot be [[grab]]bed.


In ''Melee'', very few attacks can bury characters, with the only one belonging to a playable character being {{SSBM|Donkey Kong}}'s [[Headbutt]]. It has since become increasingly more common in later games, with examples of new attacks that can cause it being {{SSB4|Villager}}'s [[down smash]], {{SSB4|Zero Suit Samus}}' automatic [[Flip Jump]] stomp from ''Smash 4'' onward, {{SSBU|Mr. Game & Watch}}'s down smash in ''Ultimate'', and {{SSBU|King K. Rool}}'s [[down throw]]. The [[Pitfall]] item uses a plunge effect, which drops characters through [[soft platform]]s if they can be buried, but otherwise behaves identically to the bury effect.
In ''Melee'', very few attacks can bury characters, with the only one belonging to a playable character being {{SSBM|Donkey Kong}}'s [[Headbutt]]. It has since become increasingly more common in later games, with examples of new attacks that can cause it being {{SSB4|Villager}}'s [[down smash]], {{SSB4|Zero Suit Samus}}' automatic [[Flip Jump]] stomp from ''Smash 4'' onward, {{SSBU|Mr. Game & Watch}}'s down smash in ''Ultimate'', and {{SSBU|King K. Rool}}'s [[down throw]]. The [[Pitfall]] item uses a plunge effect, which drops characters through [[soft platform]]s if they can be buried, but otherwise behaves identically to the bury effect.


In ''Ultimate'', the support [[spirit]] skill Bury Immunity prevents the equipped fighter from being buried.
In ''Ultimate'', the Support [[Spirit]] skill Bury Immunity prevents the equipped fighter from being buried.


===Appearance===
===Appearance===
In ''Melee'' and ''Brawl'', a buried character simply remains stuck in one animation [[frame]], with no visual indication of how much time they have left to escape. In ''Smash 4'', however, they shake when [[button mashing]] to escape faster. ''Ultimate'', in addition to keeping this visual effect, adds others that better indicate how close a buried character is to escaping; when 30% of the initial bury duration has passed, small portions of dirt splash out of them, and when 60% of the duration has passed, the character flashes yellow with larger and louder portions of dirt splashing out of them. If buried by a throw, the small dirt splashes appear immediately, with the latter effect instead happening when 33.3% of the initial bury duration has passed.
In ''Melee'' and ''Brawl'', a buried character simply remains stuck in one animation [[frame]], with no visual indication of how much time they have left to escape. In ''Smash 4'', however, they shake when [[button mashing]] to escape faster. ''Ultimate'', in addition to keeping this visual effect, adds others that better indicate how close a buried character is to escaping; when 30% of the initial bury duration has passed, small portions of dirt splash out of them, and when 60% of the duration has passed, the character flashes yellow with larger and louder portions of dirt splashing out of them. If buried by a throw, the small dirt splashes appear immediately, with the latter effect instead happening when 33.3% of the initial bury duration has passed.


In ''Ultimate'', characters have two buried poses: upright and upside down. Fighters are normally buried upright, but {{SSBU|King K. Rool}}, {{SSBU|R.O.B.}}, and {{SSBU|Banjo & Kazooie}}'s [[down throw]]s bury the thrown fighter upside down. The latter pose is also used during {{SSBU|Lucas}}'s down throw, although it does not cause the buried condition (in ''Smash 4'', it uses a character's grabbed animation rather than a specific buried pose). Being buried upright or upside down affects the [[hurtbox]] placement of the buried character, so a character that is buried upright might not get hit by an attack that would hit them buried upside down, and vice versa.
In ''Ultimate'', characters have two buried poses: upright and upside down. Fighters are normally buried upright, but {{SSBU|King K. Rool}}, {{SSBU|R.O.B.}}, and {{SSBU|Banjo & Kazooie}}'s [[down throw]]s bury the thrown fighter upside down.<!--possibly also some bosses--> The latter pose is also used during {{SSBU|Lucas}}'s down throw, although it does not cause the buried condition (in ''Smash 4'', it uses a character's grabbed animation rather than a specific buried pose). Being buried upright or upside down affects the [[hurtbox]] placement of the buried character, so a character that is buried upright might not get hit by an attack that would hit them buried upside down, and vice versa.


The [[boss]] [[Rathalos]] (but not as an [[Assist Trophy]]) is affected by Pitfalls, having its own unique buried appearance with a very large amount of churned dirt surrounding it. It cannot be buried by any other attacks, however.
The [[boss]] [[Rathalos]] (but not as an [[Assist Trophy]]) is affected by Pitfalls, having its own unique buried appearance with a very large amount of churned dirt surrounding it. It cannot be buried by any other attacks, however.

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