Editing Buried

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In ''Melee'', buried characters remain stuck on the ground until the effect wears off or the ground disappears, and attacks do not affect its duration, even if they deal extremely high knockback. From ''Brawl'' onward, hitting the character with an attack that deals at least a certain amount of knockback (100 units in ''Brawl'' and ''Smash 4'', and 90 units in ''Ultimate'') causes them to escape the bury and be launched as usual. In ''Brawl'' and ''Ultimate'', the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in ''Smash 4'', it is equal to 0.7× of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups.
In ''Melee'', buried characters remain stuck on the ground until the effect wears off or the ground disappears, and attacks do not affect its duration, even if they deal extremely high knockback. From ''Brawl'' onward, hitting the character with an attack that deals at least a certain amount of knockback (100 units in ''Brawl'' and ''Smash 4'', and 90 units in ''Ultimate'') causes them to escape the bury and be launched as usual. In ''Brawl'' and ''Ultimate'', the amount of knockback taken does not get reduced, allowing for reliable, early KO setups on buried characters; however, in ''Smash 4'', it is equal to 0.7× of the knockback that would have been inflicted otherwise, drastically weakening the effectiveness of such setups.


In ''Ultimate'', attacks that hit buried opponents without unburying them have their knockback "stored" and applied when the effect wears off, including [[neutral attack]]s and [[meteor smash]]es, and even other status conditions such as [[freezing]], allowing even more followups out of a bury if the opponent cannot escape quickly enough.
In ''Ultimate'', attacks that hit buried opponents without unburying them have their knockback "stored" and applied when the effect wears off, including [[neutral attack]]s and [[meteor smash]]es, and even other status conditions such as "freezing", allowing even more followups out of a bury if the opponent cannot escape quickly enough.


===Bury tech situation storage===
===Bury tech situation storage===

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