Editing Bowser (SSBB)

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==Attributes==
==Attributes==
Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can regrab them (except {{SSBB|Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].
Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can them (except {{SSBB|Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].


However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.
However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.

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