Editing Bowser (SSBB)

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**{{buff|[[Fire Breath]] can be [[angle]]d up and down while it is active.}}
**{{buff|[[Fire Breath]] can be [[angle]]d up and down while it is active.}}
*[[Flying Slam]]:
*[[Flying Slam]]:
**{{change|Bowser has a new side special: [[Flying Slam]]. It functions as a command grab like [[Koopa Klaw]], but instead of Bowser biting opponents and having the ability to throw them forward or backward, he somersaults high into the air with them, while having the ability to move horizontally, then plummets down to slam them into the ground.}}
**{{change|Bowser has a new side special: [[Flying Slam]]. It functions as a command grab like [[Koopa Klaw]], but instead of Bowser biting opponents and having the ability to throw them forward or backward, he somersaults high into the air with them, while having the ability to more horizontally, then plummets down to slam them into the ground.}}
**{{buff|Flying Slam has much less startup on the ground (frame 16 → 8), less ending lag when missed (frame 60 → 43 (grounded)/50 (aerial)), and autocancels throughout its entire duration, allowing for more versatile movement (particularly giving Bowser access to [[Koopa hopping]]). It can also be used to perform [[sacrificial KO]]s.}}
**{{buff|Flying Slam has much less startup on the ground (frame 16 → 8), less ending lag when missed (frame 60 → 43 (grounded)/50 (aerial)), and autocancels throughout its entire duration, allowing for more versatile movement (particularly giving Bowser access to [[Koopa hopping]]). It can also be used to perform [[sacrificial KO]]s.}}
**{{nerf|Flying Slam only has one throw triggered by landing on the stage, which has different knockback values (140 (base)/15 (scaling) (forward), 60/100 (back) → 80/50) and a different angle (80° (forward)/361° (back) → 60°), leaving it unable to set up follow-ups as well as Koopa Klaw's forward throw or KO as effectively as its back throw. It also has more startup in the air (frame 16 → 17), and deals less damage overall due to lacking a [[pummel]], despite the throw itself being more damaging than the previous throws alone (15% (forward)/11% (back) → 18%). Lastly, the initial swipe no longer has hitboxes placed farther away from the grab-boxes, reducing its effective range.}}
**{{nerf|Flying Slam only has one throw triggered by landing on the stage, which has different knockback values (140 (base)/15 (scaling) (forward), 60/100 (back) → 80/50) and a different angle (80° (forward)/361° (back) → 60°), leaving it unable to set up follow-ups as well as Koopa Klaw's forward throw or KO as effectively as its back throw. It also has more startup in the air (frame 16 → 17), and deals less damage overall due to lacking a [[pummel]], despite the throw itself being more damaging than the previous throws alone (15% (forward)/11% (back) → 18%). Lastly, the initial swipe no longer has hitboxes placed farther away from the grab-boxes, reducing its effective range.}}

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