Editing Bowser (SSBB)

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Overall, Bowser can dish out large amounts of damage to opponents in minimal hits, complemented with a useful [[sacrificial KO]] and a strong OoS game due to his Whirling Fortress and high weight. This often allows him to not be KO'd until late percentages. However, most of his stats work against him; he is extremely vulnerable to chain grabs due to his large size, high weight and gravity, and his primary recovery [[Whirling Fortress]] can easily be [[gimp]]ed. Without committal reads, Bowser’s lack of speed means he will usually be unable to break the opposition between him and his foe, meaning he can be overwhelmed with fast attacks and/or mobility, or he will be forced to play in a disadvantageous situation throughout a game.
Overall, Bowser can dish out large amounts of damage to opponents in minimal hits, complemented with a useful [[sacrificial KO]] and a strong OoS game due to his Whirling Fortress and high weight. This often allows him to not be KO'd until late percentages. However, most of his stats work against him; he is extremely vulnerable to chain grabs due to his large size, high weight and gravity, and his primary recovery [[Whirling Fortress]] can easily be [[gimp]]ed. Without committal reads, Bowser’s lack of speed means he will usually be unable to break the opposition between him and his foe, meaning he can be overwhelmed with fast attacks and/or mobility, or he will be forced to play in a disadvantageous situation throughout a game.


==Changes from ''[[Super Smash Bros. Melee]]''==
==Changes from ''Melee'' to ''Brawl''==
Bowser is considered to be buffed overall from ''Melee'' due to his increased speed, both in overall mobility, and to a lesser extent, frame data. Bowser's ground speed has slightly improved, and his air speed has been greatly improved, significantly improving his recovery. A variety of his moves have decreased startup lag, and his claw attacks have increased range. His new side special, [[Flying Slam]], has significantly higher utility than [[Koopa Klaw]], and his [[grab release]] game is overall more consistent due to the introduction of [[buffer]]ing; additionally, the general changes to aerial grab releases also improve his grab release game. Lastly, the introduction of [[hitstun canceling]] benefits him as it makes him less vulnerable to combos, aids his endurance via [[momentum canceling]], and does not have a huge impact on him due to his lack of combo potential.
Bowser is considered to be buffed overall from ''Melee'' due to his increased speed, both in overall mobility, and to a lesser extent, frame data. Bowser's ground speed has slightly improved, and his air speed has been greatly improved, significantly improving his recovery. A variety of his moves have decreased startup lag, and his claw attacks have increased range. His new side special, [[Flying Slam]], has significantly higher utility than [[Koopa Klaw]], and his [[grab release]] game is overall more consistent due to the introduction of [[buffer]]ing; additionally, the general changes to aerial grab releases also improve his grab release game. Lastly, the introduction of [[hitstun canceling]] benefits him as it makes him less vulnerable to combos, aids his endurance via [[momentum canceling]], and does not have a huge impact on him due to his lack of combo potential.


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