Editing Boomerang (item)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 29: Line 29:
The Boomerang debuted as a throwing item in ''[[Super Smash Bros. 4]]''.
The Boomerang debuted as a throwing item in ''[[Super Smash Bros. 4]]''.


The Boomerang can be thrown to attack other players. After reaching a set maximum distance, it returns to its owner and is automatically caught on contact. Whenever this happens, the Boomerang becomes more powerful; however, it can also be caught by opponents. Once thrown, it will deal 2% damage being thrown out and 1% returning. When it is caught, its damage output adds 2% being thrown out and 1% return. After being caught six times, its damage output will deal a maximum of 14% being thrown out and 7% returning.
The Boomerang can be thrown to attack other players. After reaching a set maximum distance, it returns to its owner and is automatically caught on contact. Whenever this happens, the Boomerang becomes more powerful; however, it can also be caught by opponents. Once thrown, it will deal two points of damage being thrown out and one point returning. When it is caught, its damage output adds two points being thrown out and one point return. After being caught six times, its damage output will deal a maximum of fourteen points being thrown out and seven points returning.


The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.
The Boomerang does not need to hit an opponent for the multiplier to occur, but it does require the Boomerang to return from a full throw without hitting any solid surfaces. The Boomerang will drop if thrown into the floor from a standing position or if it hits something solid on its return trip and must be picked up again. In either case, its multiplier will reset.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)