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==Gameplay==
==Gameplay==
In general, gameplay can be treated somewhat similar as a [[Time]] match, as there are bonuses for [[KO]]s (which adds points) and being KO'd (which subtracts points), and the match ends when [[Match timer|time]] runs out. However there are several bonuses that players may choose to pursue instead of fighting normally based on their value, difficulty, and risk:
In general, gameplay can be treated somewhat similar as a [[Time]] match, as there are bonuses for [[KO]]s (which adds points) and being KO'd (which subtracts points), and the match ends when [[Match Timer|time]] runs out. However there are several bonuses that players may choose to pursue instead of fighting normally based on their value, difficulty, and risk:
*Many bonuses exist for playing offensively - Offensive Artist, KO Master, Beserker, and so on. Some of these are relatively large and not at all difficult (such as All Variations).
*Many bonuses exist for playing offensively - Offensive Artist, KO Master, Beserker, and so on. Some of these are relatively large and not at all difficult (such as All Variations).
*Defensive bonuses such as Impervious and Heavy Damage tend to be larger than offensive bonuses, but one mistake may lose all the points and result in lots of catching up to do.
*Defensive bonuses such as Impervious and Heavy Damage tend to be larger than offensive bonuses, but one mistake may lose all the points and result in lots of catching up to do.

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