Editing Balloon Fight

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If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.
If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.


The stage has three possible layouts, randomly chosen from a set list, similarly to [[Dream Land GB]] and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
The stage has three possible layouts, randomly chosen from a set list, similarly to {{SSB4|Dream Land}} and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
<gallery widths="200px">
<gallery widths="200px">
Balloon Fight Variation 3.JPG|The first variation.
Balloon Fight Variation 3.JPG|The first variation.

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