Editing Auto-canceling

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*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.
*{{SSBB|Meta Knight}}: All of his aerials auto-cancel in a short hop. Most notably, his forward aerial's long range and autocancel window give it great utility in relieving pressure, approaching, and comboing.
*{{SSBB|Peach}}: Her forward aerial is a powerful spacing tool and it auto-cancels as soon as the hitbox ends. Her back and down aerials also share this trait.
*{{SSBB|Peach}}: Her forward aerial is a powerful spacing tool and it auto-cancels as soon as the hitbox ends. Her back and down aerials also share this trait.
*{{SSBB|R.O.B.}}: All of his aerials auto-cancel in a short hop. Neutral, back and down aerials all have extremely lenient auto-cancel windows and the latter two can be used for recovering.
*{{SSBB|R.O.B}}: All of his aerials auto-cancel in a short hop. Neutral, back and down aerials all have extremely lenient auto-cancel windows and the latter two can be used for recovering.


===''Smash 4''===
===''Smash 4''===
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*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pac-Man}}: Back aerial is his strongest aerial, and has a significant auto-cancel window on startup.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling.
*{{SSB4|R.O.B.}}: While his back and down aerials have noticeably worse auto-cancel windows, his neutral aerial has a large hitbox, and is effective at approaching, relieving pressure, and starting combos.
*{{SSB4|R.O.B}}: While his back and down aerials have noticeably worse auto-cancel windows, his neutral aerial has a large hitbox, and is effective at approaching, relieving pressure, and starting combos.
*{{SSB4|Sheik}}: Forward, neutral, and back aerials auto-cancel in a short hop. Specifically, forward aerial is one of her best moves due to its abnormally lenient autocancel window, being effective for approaching, pressuring, comboing, and KOing at very high percentages.
*{{SSB4|Sheik}}: Forward, neutral, and back aerials auto-cancel in a short hop. Specifically, forward aerial is one of her best moves due to its abnormally lenient autocancel window, being effective for approaching, pressuring, comboing, and KOing at very high percentages.
*{{SSB4|Sonic}}: Up aerial has a large auto-cancel window coming immediately after its hitboxes cease, making it a low risk move. It is great for combos and KOing near the upper blast zone. Back aerial is Sonic's main KO move and forward aerial is good for edgeguarding. Down aerial auto-cancels after a double jump up special or an up special from the top Battlefield platform, allowing Sonic to land surprise KO's and setup [[Lock]] combos.
*{{SSB4|Sonic}}: Up aerial has a large auto-cancel window coming immediately after its hitboxes cease, making it a low risk move. It is great for combos and KOing near the upper blast zone. Back aerial is Sonic's main KO move and forward aerial is good for edgeguarding. Down aerial auto-cancels after a double jump up special or an up special from the top Battlefield platform, allowing Sonic to land surprise KO's and setup [[Lock]] combos.

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